Tag: feature creep
Is this a game I’m beginning to see?
by Andre on Aug.09, 2010, under games
Well, years and years have gone by (over 17 in fact), and I’ve been working on this silly game as well as life would permit. I’ve read hundreds of other RPG’s, trying to find what worked best in them that I could learn from. I’ve read the Big Model theory and joined the Forge and learned a few things there. I’ve agonized over resolution methods, skill systems, martial arts, and personality mechanics. I’ve added and revamped feature after feature as I’ve come up with or encountered a better way of doing something. I live surrounded by mountains of notebooks and post-it notes and binders, all connected to one writing project or another, most of it dedicated to this game.
And finally, I feel the light at the end of the tunnel. (continue reading…)
Uncharted Territory
by Andre on Aug.14, 2009, under games
I seem to be fumbling toward some kind of important personal discovery in my game design. For a long while now, I have struggled to define exactly what it was that the game was supposed to be about—not in terms of setting or colour, but in terms of the experience of playing.
It’s because I am an inspiration junky. I read another game text or review, some piece of theory, a fragment of a forum discussion, and I start getting all these ideas about how I can improve my own work. But it never seems to end—my game never gets done. It’s the worst case of Feature Creep this side of Duke Nukem Forever. (continue reading…)
Mixed Martial Arts
by Andre on Apr.20, 2009, under games
So, I’m in the midst of a rewrite of the game’s two major systems–character creation and combat. Originally I had planned to keep things really simple, “rules light.” But the current version is shaping up to be more of a simulationist game, so I figure why not include detailed rules for martial arts, since they’re a big part of the setting? (continue reading…)