metapunk

The Metaphysics of Twendr

by on Jul.18, 2011, under holodoxy, news

Remember that machine we wanted to build when we were kids? That supercomputer that could be used to monitor, simulate, and predict cultural trends; maybe even physical events? (Okay, I was a strange kid, so what?) We thought this would be some sort of standalone machine. Something centralized and owned by some government. But no.

I just learned about Twendr (yes, I’m a tad slow with these things; bit of a Luddite, really). I hate the baby-talk name; but anyway, it tells you about twitter trends as they happen by spotting keywords in people’s posts.  In other words, it just tells you what everybody is talking about in a global sense, in real time.

But think about how this could be applied to utilities like Google Street View and Google Earth and blogs and 4Chan and whatever remains of journalism in the twenty-first century, and every other frigging thing out there.

Think of where this is going. We’ve made maps, representations, of the real world since the beginning. We called them words and ideas and symbols and myths, and sometimes, actual maps. We learned to manipulate these representations. We realized we could use them to highlight certain facts and ignore others, and so could understand the real world better—and alter it to suit our interests.

We’ve had conflicts not only because our interests collide, but often because our representations of the world, our maps, don’t agree—and because our maps feel more real than the actual world. Or they block out our view of the actual world. Indeed, we tend to bury our faces in our maps and forget to put them down and look where we’re going.

Get out your Hawaiian shirts, folks. Everybody’s a tourist.

But now comes the internet, which, among other things, is like a huge map—not only of physical space, but of cultural space as well. And with things like Twendr and Google Earth, we’re updating that map in nearly real time, with commentary.

I mean, the internet—I can’t say it’s alive, exactly; but it’s certainly some kind of evolving organic system. It’s a cyborg brain with people for neurons and electronics for synapses.

And the thing is: this vast representational network, this colossal meta-map, is becoming more complex every second, like some zygotic panopticon.

We can imagine a day when the map becomes more detailed than the territory. And as this happens, we’re developing biotech and nanotech that will one day give us the power to edit the physical world as easily as we can edit photos and documents.

The map, already approaching 1:1 scale, will bleed off the page and into the world, The word “reality” will have no meaning beyond the conversation about it, shifting with our desires and delusions. The medium will literally be the message. We will truly dwell in a collective hallucination that every saint and sinner, every starred commenter and asshat troll will tug and twist with all available might. Whether that hallucination will be consensual and mutually worthwhile, or if it’ll be a bad trip for some or all—that’s anybody’s guess.

But maybe, if we know we’re all hallucinating, we can choose to make it a good one; because we’ll know that every act, every idea we nurture, will contribute (however minutely) to what the next moment brings.

Maybe we’re already living in a Matrix-like world mediated by digital mapping and manipulation, and thereby shaped by the hopes and fears of the minds contained therein. Maybe the singularity happened a long long time ago, and we just don’t realize it. Maybe we’re gods and mortals by turns… fallen from Olympus with self-imposed amnesia and arbitrary limitations, just so we can experience the whole existence thing with fresh and passionate eyes—even if it means we also suffer, and are occasionally brutal to each other. I mean, it’s the challenge that makes the game worth playing, right?

Or maybe I’m just a lunatic, and you should ignore everything I’ve said here.

Choice is quite a thing, no?

Leave a Comment :, , , , , , , , more...

The Meaning of Everything

by on Feb.27, 2011, under holodoxy

So lately I’ve been watching some of Jordan Peterson’s lectures on Big Ideas (which is a bit like a low key version of TED).

Peterson, a psychology professor at the University of Toronto, has some very interesting things to say about human emotional health, mythology, and religion. In fact, his ideas are profound enough that they ought to be required viewing for anybody who has ever had a strong opinion on the topic of religion.

His ideas are drawn from diverse sources besides mythology: art, literature, philosophy, history, and all of it grounded in science; specifically experimental and clinical psychology. So, it probably shouldn’t be astonishing that he makes so much sense when he explains, well, basically everything. But really, you have to hear him for yourself. I realize that some of these videos are long (no more than an hour), but they’re really worth it. Make the time.

In this first video, Reality and the Sacred, he explains how we actually ignore most of reality, and only really notice it when it becomes a problem for us—and how that fact is symbolized in stories.

http://youtu.be/OcfSqKylag0

In this next one, The Necessity of Virtue, he talks about the nature of virtue, and the nature of evil through examples from religion, literature, and atrocities like the Nazi Holocaust and the mass murders of the Soviet Regime.

Here he explains the story of Genesis and how it relates to consciousness, suffering, and historical acts of evil such as fascism and the Columbine shootings:

2 Comments :, , , , , , more...

L-l-l-look at you hacker; a pathetic creature of flesh and bone…

by on Jan.28, 2011, under games, holodoxy, news

So, the good news?  My computer malfunction is more or less solved.  Without getting into details, it turns out I wasn’t being cracked, specifically.  The software was out of date on one of my firewalls, but not where I could easily update it.  Now that it’s been taken care of, I get almost no link spam and sites like this blog are now accessible again.

So, problem solved.  I’m back baby!

Big news?  Not really… just some quick updates:

  • Although the game is approaching a more final form, it still hasn’t  gelled properly in a couple of important ways.  I’m thinking of consulting the Forge about this, but the Forge is entering the “Winter” of its intended lifecycle, and so activity there has slowed down a bit.  I haven’t been active on there for months myself, either.
  • The Christmas holiday was incredibly busy and tiring, and I’m only now really getting back to normal.
  • Got a couple of new & interesting videos to post on the topic of spirituality / psychology. They’ll probably be the subject of my next post, so tune in if you can…  if anyone can hear me…

*crickets*

Oh well.  In the meantime, be good, keep it real—or as real as reality gets—and enjoy your evening!

Leave a Comment :, , , more...

0h N03z, 1′v3 b33n H@xx0r3d!!!

by on Oct.21, 2010, under news

Yup, so this time it’s not my fault that my posts are infrequent. My home network has been badly cracked and/or infected by some sort of crazy redirect virus, which prevents me from actually seeing my blog page from my home system.  And with only modest computer experience & resources it’s taking some time to resolve. But have no fear, it will be resolved, even if I have to call on the c00l p0wurz of y3 0lde d1g1t4l g0dz of y0r3!  Or the power of Grayskull.  You know… whichever.

Leave a Comment :, , , more...

What is the true weight of a stone?

by on Sep.28, 2010, under holodoxy, news

Just this: A story from the Onion about the religious punishment of stoning in Iran. Told from the point of view of a man throwing the stones, the back-handed ha-ha-only-serious cynicism of a standard Onion story gives way to something eerily touching. It’s the apotheosis of gritty satire—reminding us of how every one of us dies a little when barbarism and tyranny pretend to be religion.

2 Comments :, , , , , , more...

I Have Overcome: A story game of triumph over Social Anxiety

by on Sep.27, 2010, under games, holodoxy

So, it’s been quite some time since my last post.  Busy busy, as they say.  See the new infrequent posts page for info.

Anyway, I’m about to be involved with a social anxiety workgroup at my local hospital, and because they’re always looking for fun socially-oriented activities to do, I suggested some role-playing.  To stay topical (at least during official time), we needed a game that was itself “about” social anxiety in some way.  It also has to be learned and played in a single two hour session, by people of all ages (late teens to 70′s) who have no experience with RPG’s as a hobby.

I figured I’d be designing something myself, or heavily modifying something.  I asked around at the Forge, and got some good answers as to some games that involved some level of interpersonal anxiety, which could be used for inspiration.  Looks like I’ll be trying to get my hands on My Life With Master ASAP.

In the meantime, I started brainstorming for ideas.  This is unlike any game I’ve tinkered with before, but in some ways it’s really nice to work on something outside my normal niche. (continue reading…)

4 Comments :, , , , more...

Is this a game I’m beginning to see?

by on Aug.09, 2010, under games

Well, years and years have gone by (over 17 in fact), and I’ve been working on this silly game as well as life would permit. I’ve read hundreds of other RPG’s, trying to find what worked best in them that I could learn from. I’ve read the Big Model theory and joined the Forge and learned a few things there. I’ve agonized over resolution methods, skill systems, martial arts, and personality mechanics. I’ve added and revamped feature after feature as I’ve come up with or encountered a better way of doing something. I live surrounded by mountains of notebooks and post-it notes and binders, all connected to one writing project or another, most of it dedicated to this game.

And finally, I feel the light at the end of the tunnel. (continue reading…)

Leave a Comment :, , , , more...

Defining RPG’s

by on Aug.07, 2010, under games

I rediscovered an old post by Josh Bishop Roby called Games, The Standard, and Spoons, mainly discussing the efficacy of the Big Three questions (and the Power 19 in general) for triggering a Eureka! moment in potential game designers—when they realize that all the standard assumptions they have about how RPG’s ought to work are merely that. It’s a pretty awesome read, in the vein of “Zen and the art of Game Design.”

Anyway, in that post he says:

“Roleplaying is people collaboratively imagining events. Everything else is optional. No really, everything else. Designing a game is directing that activity towards a specific purpose. You, as the designer, choose that purpose. Everything else that you add needs to serve that purpose.”

Damn. It doesn’t get much clearer than that.

Leave a Comment :, more...

Aye, by Ja, now ya be jammin’ wit da Force, mon…

by on Jun.27, 2010, under news

This:

That is all.

Leave a Comment :, , more...

Are fundamentalist Christians plagarizing Frank Herbert?

by on Jun.26, 2010, under news, stories

I love the irony of that headline—because today’s post is all about a similarly sensational headline on YouTube. “Did the Vatican Create Islam?” the video’s title asks, enticing, provoking you to watch—whose curiosity can resist such a bold claim?

So watch I did, and after enduring the painfully slow text, slideshow, and ominious music (and the second and third part videos), I was informed that the Roman Catholic Church had secretly trained and guided Mohammed to create a social movement that would wipe out the “true” Christians that the church hated, and re-take Jerusalem from the Jews and deliver it to the Vatican with minimal effort. (continue reading…)

Leave a Comment :, , , , , more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Blogroll

A few highly recommended websites...