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	<title>metapunk &#187; holodoxy</title>
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	<link>http://www.metapunk.org/blog</link>
	<description>reality is only a metaphor</description>
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		<title>Playing the Game of Life</title>
		<link>http://www.metapunk.org/blog/2011/11/playing-the-game-of-life/</link>
		<comments>http://www.metapunk.org/blog/2011/11/playing-the-game-of-life/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 12:51:59 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Jordan Peterson]]></category>
		<category><![CDATA[meaning of life]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[spirituality]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=419</guid>
		<description><![CDATA[Forgive me gamers, for I have sinned. It has been years since my last post about roleplaying games. You see, I&#8217;ve been preoccupied with this whole religion thing. Now I&#8217;m going to write a post that combines both ideas.  But before I make my point, I want you to consider a couple of quotes, from [...]]]></description>
			<content:encoded><![CDATA[<p>Forgive me gamers, for I have sinned. It has been years since my last post about roleplaying games. You see, I&#8217;ve been preoccupied with this whole religion thing. Now I&#8217;m going to write a post that combines both ideas.  But before I make my point, I want you to consider a couple of quotes, from two of my favourite game texts. The first is from <em>Violence: The Roleplaying Game of Egregious and Repulsive Bloodshed</em>; by “Designer X” (Greg Costikyan). On page 22, he says:</p>
<blockquote>
<h3><strong>Orcs</strong></h3>
<p>Now&#8212;before you put this away, either &#8220;hurr hurr&#8221;ing like an asshole, or feeling vaguely disturbed, I want to ask you a question. That orc&#8212;you know, the orc in that room in the dungeon, you open the door, there&#8217;s an orc there. He looks up, a bunch of heavily armed human motherfuckers are charging into the room waving weapons.</p>
<p>What&#8217;s he supposed to do? Smile broadly and say &#8220;Hey, mi casa es su casa, amigos!&#8221;? No, he whimpers with fear, pulls out his pigsticker, and prepares to meet his doom. I wanna know about his childhood. Are you telling me he doesn&#8217;t have friends who are going to miss him? That he didn&#8217;t have hopes and fears and aspirations of his own? That you aren&#8217;t a bunch of fucking degraded monsters for wasting him without a second thought? You&#8217;re playing a fucking role, okay, you&#8217;re supposed to act like a real character in this world. And yet you saunter around, killing intelligent creatures like they&#8217;re just another widget, a bunch of pixels to blow away, a mechanism for obtaining experience points and treasure. That isn&#8217;t roleplaying. Not as I understand it.</p>
<p>Here&#8217;s what I want to do. I want to go into a <em>Quake</em>® deathmatch. And I want to strip down to a loincloth, sit down on the floor with a begging bowl, and call after the lunatics with the plasma guns as they flee past me, saying, &#8220;It is all <em>samsara</em>, it is all illusion, my friend&#8221;&#8212;for truly it is, pixels on a screen.  &#8221;Reject the fleeting temptations here, what profiteth you another kill? There is another path.&#8221; And I want him to turn, think twice&#8212;and then I will smile benevolently as he tosses a rocket my way, blows me to my reincarnation as my peaceful self&#8212;and he runs on, and kills and kills again, quad damage, armor, another clip, heal and heal and blammo to the floor&#8212;until finally he turns, lays down his gun, and sits by me, asking me to teach. And then one by one, the players shall gather by me, sitting, assuming the lotus position, touching the ground in the earth-witness gesture, letting their thoughts still, contemplating that strange <em>Quake</em> sky as it streams overhead, peaceful, in unity, transforming this one, small, cyberrealm of unending war and mayhem into harmony.</p>
<p>Sigh.</p>
<p>Right.</p>
<p>I wanna be a shooter <em>bhoddisatva</em>, baby.</p>
<p>Man, I am so full of shit.</p></blockquote>
<p>And then there&#8217;s this, from Over the Edge (2nd Edition), by Jonathan Tweet with Robin D. Laws; page 167, under Alternative Hypothesis:</p>
<blockquote><p>&#8230;Perhaps exposure to tulpas, especially psychic contact, would give a person a brief glimpse of the universe as it really is: an infinite number of immortal spirits donning temporary identities in various “worlds” as they play out their intricate, never-ending games with no true concern other than shared amusement. What would one do with this knowledge?</p></blockquote>
<p>I&#8217;ve been thinking about these quotes for a long time. It started when I had a conversation with a good friend of mine almost three years ago. We spoke about the near-death experience she had on an operating table, after being hit by a truck.</p>
<p>I wrote this in my journal, in February of 2009, a couple of days after the meeting:</p>
<blockquote><p>&#8230;and [she] told me something that I guess she told me before but I didn&#8217;t properly understand. She said that death is like taking the blinders off&#8212;that when we&#8217;re not here, living our limited and individual lives, we are infinite beings, capable of infinite understanding. Of course, in a universe where everybody knows everything, beings get bored, so they invented this amusement park / school called life, where we can limit ourselves and experience everything like it&#8217;s new again.</p>
<p>Which ultimately means that nothing can truly hurt you. Nothing is permanent&#8212;not even death. The only heavens or hells we need to worry about in life are those of our own making. There&#8217;s no such thing as eternal punishment or damnation and ultimately there is nothing to fear, or hate, either in life or in death.</p>
<p>This is a very comforting thought&#8212;a great sense of peace comes with it. Life is what you make it, and there&#8217;s no need to worry. Everything will be okay.  That&#8217;s not to say that bad things don&#8217;t happen to good people, for reasons beyond their control. Of course they do. Tragedy happens. Evil happens too. But when these things occur, we have a choice in how we receive them. With a little perspective, it&#8217;s easier to not take them quite so personally, and thus deal with them more effectively.</p></blockquote>
<p>Then, in the fall of 2010, I saw the first episode (“Is There a Creator?”) of <a href="http://en.wikipedia.org/wiki/Through_the_Wormhole"><em>Through The Wormhole</em></a>, with Morgan Freeman. That&#8217;s where I first learned that the <a href="http://en.wikipedia.org/wiki/Simulation_hypothesis">Simulation Argument</a> is a somewhat respectable thought experiment in modern philosophy, and not “merely” an ancient philosophical idea (not to mention a seed for interesting fiction, like <em>The Matrix</em>, or <em>Dark City</em>).</p>
<p>If you&#8217;re not familiar, the Simulation Argument goes something like this: if it&#8217;s physically possible to make a near-perfect virtual reality, then chances are (given the age and size of the universe) that some technologically advanced alien culture has already done it. And if that&#8217;s the case, then they&#8217;re probably running multiple simulations&#8212;a multitude, even&#8212;including what might be called “ancestor simulations,” to study biological and social evolution, among other things. And if there is a multitude of simulations of the universe running, each of them filled with self-aware virtual beings; then statistically speaking, you and I and everybody we know are probably simulated people living in an artificial reality.</p>
<p>Now, it&#8217;s not like these ideas are revolutionary. Pretty much everybody at some point in their lives has heard or thought of the possibility that reality as we know it is an illusion of some kind, or that there might be some greater reality encompassing this one. It&#8217;s an ancient idea for a reason. But it really got me thinking.</p>
<p>The simulation argument suggests we may be living in a simulation. And given the state of present-day video games, it&#8217;s certainly easy enough to imagine a post-human society with super-advanced video games populated both by living players and simulated intelligences. It&#8217;s funny, really, because a lot of people of the transhumanist / singulatarian persuasion wouldn&#8217;t bat an eye at such a possibility; and yet will quickly balk at religious notions of a life beyond the one we commonly experience—whether those ideas are coming from a traditional or more New Agey source.</p>
<p>Maybe the Simulation Argument, and religious metaphysics, are just different ways of expressing the same idea&#8212;that ultimately, we&#8217;re really far more than we believe we are. Maybe in actuality, we&#8217;re all part of some vast collective intelligence&#8212;whether that&#8217;s an omniscient post-singularity hive-mind, or God itself&#8212;and maybe the difference doesn&#8217;t matter. And maybe, we just individuate ourselves from that totality of being to take on temporary, limited forms in simulated worlds, playing out parts for the education and amusement of ourselves and others.</p>
<p>Jordan Peterson also talks about this in his talk on <a href="http://www.youtube.com/watch?v=gwUJHNPMUyU"><em>Virtue as a Necessity</em></a>. He begins by noting (at 3:47) that Life is Suffering. Life is Suffering because throughout our lives, our goals are thwarted by the arbitrary limitations placed upon us by nature and time. These are limitations like whether or not we&#8217;re smart, or good looking, or pre-disposed to certain diseases, and like the fact that one day we&#8217;ll die. All of these things are (Transhumanist optimism notwithstanding) beyond our control, and so they limit us. He says (around 6:20) that they are:</p>
<blockquote><p>“&#8230;conditions of existence. Human being is predicated on a kind of fundamental limitation, in that we are what we are, and we&#8217;re not other things. And so that means, inevitably, that the awareness of human being comes along with suffering. Life poses the question: How to conduct yourself in the face of suffering. Not only yours, but everyone else&#8217;s. And it&#8217;s an inescapable question, except that maybe you&#8217;re fortunate, and you&#8217;ll have periods of time where something absolutely horrible isn&#8217;t happening to you&#8230;</p>
<p>&#8230;And to know this frees you from the false illusion that life can be conducted without suffering. Suffering is an integral part of being. Now, why is that? Well, who knows? It&#8217;s a metaphysical question. But I have some ideas about that that have helped me, and they&#8217;re things that I&#8217;ve read.</p>
<p>I read, for example, an old Jewish commentary about the reason for creation. It&#8217;s like a Zen Koan this idea. You take a being with the classical attributes of God: omnipotence, omnipresence, and omniscience; a totality. And the question is, what does a being with those attributes lack? And the answer is “limitation.” And then you think, well, what&#8217;s so important about limitation? Well, if you can be anything, or do anything, at any time whatsoever; there&#8217;s no being, because everything is one thing. There&#8217;s no differentiation between things. So something that&#8217;s absolute and total has no being—it has to be parcelled out into limited being.</p>
<p>And you know this because you all play games. You play video games, you play games with other people. You may play games you don&#8217;t even know you&#8217;re playing. And when you play those games you put limits on yourself. You play by a set of rules. And the reason you do that is when you limit yourself&#8212;arbitrarily, in some ways&#8212;whole new worlds of possibility emerge. And so there&#8217;s a powerful metaphysical idea that being is not possible without limitation&#8230;”</p></blockquote>
<p>Maybe we&#8217;re all role-players, at heart.</p>
<p>Peterson concludes this part of his talk by noting: “So you say, what&#8217;s the price you pay for being? The price you pay for being is limitation. And the price you pay for limitation is suffering. So the price you pay for being is suffering.”</p>
<p>Why do we let ourselves suffer if we&#8217;re just playing an elaborate game?  Why would any all-knowing entity voluntarily experience pain and loss and uncertainty?  Maybe just so that we take the simulation seriously.</p>
<p>Maybe we&#8217;re all role-players, suffering for our art. Maybe we&#8217;re just playing characters driven by our passions&#8212;suffering the slings and arrows of outrageous fortune to educate ourselves, or the universe itself, in all the wonders of a life well worn. Just so we can feel, and be moved.</p>
<p>Maybe Shakespeare was right: The Play&#8217;s The Thing.</p>
<blockquote><address><em>All the world&#8217;s a stage, </em></address>
<address><em>And all the men and women merely players; </em></address>
<address><em>They have their exits and their entrances, </em></address>
<address><em>And one man in his time plays many parts, </em></address>
<address><em>His acts being seven ages.</em></address>
</blockquote>
<p style="text-align: center;">&#8212;<em>As You Like It</em>, by William Shakespeare; Act 2, scene 7, 139–143</p>
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		<title>Punked by the Rationality Troll</title>
		<link>http://www.metapunk.org/blog/2011/10/punked-rationality-troll/</link>
		<comments>http://www.metapunk.org/blog/2011/10/punked-rationality-troll/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 04:07:22 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[Atheism]]></category>
		<category><![CDATA[irrationality]]></category>
		<category><![CDATA[metaphor]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[rationality]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[spirituality]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=383</guid>
		<description><![CDATA[More stupidity on Ye Olde Interwebbe.  I pretty much lost my shit with a guy on io9 this week. Not that I wanted to, but&#8230;  well, here&#8217;s a synopsis of the conversation: Me: Exploring fantasy is a good thing.  Metaphorical thinking is useful in a personal crisis. It helps because thinking about metaphors allows you to be [...]]]></description>
			<content:encoded><![CDATA[<p>More stupidity on Ye Olde Interwebbe.  I pretty much lost my shit with a guy on io9 this week. Not that I wanted to, but&#8230;  well, here&#8217;s a synopsis of the conversation:</p>
<div>
<p style="padding-left: 30px;"><em><strong><span style="text-decoration: underline;">Me:</span></strong></em> Exploring fantasy is a good thing.  Metaphorical thinking is useful in a personal crisis. It helps because thinking about metaphors allows you to be more conceptually flexible.</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Him:</span></em></strong> YOU&#8217;RE WRONG!  Because&#8230; SCIENCE!  Magic is bad!</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Me:</span></em></strong> Umm&#8230; I think you&#8217;re misunderstanding what I&#8217;m saying. I didn&#8217;t say anything about magic. What I mean is, theoretical knowledge doesn&#8217;t disprove the experience of pain or misery, but previous practice exploring metaphors can help deal with it.  Here&#8217;s a scientist talking about what that means (<a href="http://youtu.be/gwUJHNPMUyU">linked video</a>).</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Him:</span></em></strong> Fantasy implies magic.  That guy seems to be saying that consciousness is magic.  But I only watched a few minutes of that video.  It&#8217;s a whole hour long!  Obviously he is wrong. You&#8217;re wrong!  Science! SCIENCE!!! Metaphors are stupid!</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Me:</span></em></strong> Go away.</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Him:</span></em></strong> You&#8217;re boring.  You go away!  I&#8217;m not even interested in this topic.</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Me:</span></em></strong> Seriously?  What do you want here?  We can&#8217;t really have a conversation if you&#8217;re not interested in the discussion.  Maybe you&#8217;re misunderstanding me.  Here, this <a href="http://youtu.be/OcfSqKylag0">linked video</a> talks about it more directly.</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Him:</span></em></strong> Yes seriously.  I shouldn&#8217;t have to look at those videos because I disagree with that guy, and anyway, they&#8217;re too long.  I came here to have fun and have a discussion.  I don&#8217;t think you understand SCIENCE!&#8230;  [I skimmed the rest.]</p>
<p style="padding-left: 30px;"><strong><em><span style="text-decoration: underline;">Me:</span></em></strong> Sorry, I didn&#8217;t read your whole post.  After all; I disagree with you, so why should I?</p>
<p>That&#8217;s when I left the conversation.  He replied twice more, but I didn&#8217;t read them.  This guy just made me so angry.  I seriously would have hit him if we&#8217;d been in the same room.  I know the internet magnifies everything, but holy crap.</p>
<p>It&#8217;s unfortunate when someone disagrees with you because he doesn&#8217;t understand what you said. It&#8217;s obnoxious when that person vehemently insists that you&#8217;re wrong, because he thinks he understands you but refuses to find out what you actually meant.  It&#8217;s bullshit when that person doesn&#8217;t even live up to his own standards of argumentation, because then you can&#8217;t even talk to him on his own terms.  And it&#8217;s absolutely infuriating when that person continues to shout at you, regardless.</p>
<p>I find myself wondering what the lesson is, here.  I guess I could have been a lot cooler about it, and obviously it was a mistake to keep talking to this troll as long as I did.  As usual, it seems that contrary to their own assumption, believers in hard rationalism are no more immune to irrational speech as their counterparts in religion.</p>
<p>It&#8217;s very frustrating.</p>
<p>&nbsp;</p>
</div>
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		<title>Frakking Agnostics, man&#8230;</title>
		<link>http://www.metapunk.org/blog/2011/09/my-mind-is-made-up/</link>
		<comments>http://www.metapunk.org/blog/2011/09/my-mind-is-made-up/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 09:58:28 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[Agnosticism]]></category>
		<category><![CDATA[Atheism]]></category>
		<category><![CDATA[perspective]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[spirituality]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=357</guid>
		<description><![CDATA[At the risk of writing a minor rant, I wanted to discuss a comment someone made to me recently, which won&#8217;t rest until I write it down. Recently, an atheist friend inquired as to my religious beliefs.  Because I was tired, and because I didn&#8217;t want to bore him with all the complicated details of [...]]]></description>
			<content:encoded><![CDATA[<p>At the risk of writing a minor rant, I wanted to discuss a comment someone made to me recently, which won&#8217;t rest until I write it down.</p>
<p>Recently, an atheist friend inquired as to my religious beliefs.  Because I was tired, and because I didn&#8217;t want to bore him with all the complicated details of my spirituality, I said I was agnostic.   I regretted it as soon as I said it, because his response was very predictable.</p>
<p>&#8220;Oh, I get that,&#8221; he said.  &#8220;As Richard Dawkins says, you&#8217;re just an atheist who hasn&#8217;t made up his mind yet.&#8221;</p>
<p>I&#8217;ve tried not to be annoyed by this because he&#8217;s not agnostic, and therefore he doesn&#8217;t realize how profoundly ignorant that statement is.  But at the same time: <em>he doesn&#8217;t realize how profoundly ignorant that statement is</em>. Like any of Dawkins&#8217; fans, and Dawkins himself, he&#8217;s an intelligent guy who has utterly failed to apply his intelligence to the subject at hand.</p>
<p>Agnosticism does not mean sitting on the fence between strong positions of theism and atheism.  It&#8217;s not some kind of half-assed, waffling maybe.  It&#8217;s a strong position that the entire question of theism versus atheism is a stupid one&#8212;that the fence between these poles ought to be torn down (because, despite fears to the contrary, tearing down that fence won&#8217;t make those poles identical).  It is the firm belief that it is a mistake to hold firm beliefs (or non-beliefs, as the case may be).  It is the understanding that the reality of these ideologies, and of the universe, is far more complex and nuanced than this simplistic, either/or debate will allow for.</p>
<p>Many atheists will argue that scientific understanding is impossible unless there&#8217;s a clear line separating the world of faith from the world of physical evidence.  But if you follow the evidence, particularly in psychology, it&#8217;s clear that:</p>
<ol>
<li>Human rationality is deeply bounded by intractable and inherent limitations in perspective and processing power;</li>
<li>Assuming those limitations don&#8217;t exist is foolhardy;</li>
<li>Spiritual traditions are ultimately just frameworks for dealing with those limitations.</li>
</ol>
<p>And maybe 4:  Scientific materialism, by itself, is not a viable substitute for such a framework.</p>
<p>Does that mean religions should be followed blindly, or that atheism is an invalid position?  Of course not.  But it does mean that religious traditions have insights to offer if you know where to look, and that a smart person won&#8217;t discount religious stories and practices out of hand, simply because he finds them distasteful, or primitive.</p>
<p>So, on the contrary: Agnostics aren&#8217;t just atheists who haven&#8217;t made up their minds.  They are people who refuse to be limited to a single set of possibilities, or to be told which ideas they can and cannot explore.</p>
<p>I look at people with fixed concepts of God or the lack thereof, and to me they are like people standing in cages arrayed around an open field.  I can move freely around the field and still find my way back home, while they are locked inside prisons of their own making.  They could walk out any time, but they don&#8217;t.</p>
<p>So, no thanks.  My intellectual freedom / sovereignty is non-negotiable, and this business of sorting each other into ideological camps and then making war on each other is not for me.</p>
<p>&nbsp;</p>
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		<title>The Metaphysics of Twendr</title>
		<link>http://www.metapunk.org/blog/2011/07/the-metaphysics-of-twendr/</link>
		<comments>http://www.metapunk.org/blog/2011/07/the-metaphysics-of-twendr/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 21:25:02 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[existentialism]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[meaning of life]]></category>
		<category><![CDATA[metaphysics]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[simulation argument]]></category>
		<category><![CDATA[singularity]]></category>
		<category><![CDATA[spirituality]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=345</guid>
		<description><![CDATA[Remember that machine we wanted to build when we were kids? That supercomputer that could be used to monitor, simulate, and predict cultural trends; maybe even physical events? (Okay, I was a strange kid, so what?) We thought this would be some sort of standalone machine. Something centralized and owned by some government. But no. [...]]]></description>
			<content:encoded><![CDATA[<p>Remember that machine we wanted to build when we were kids? That supercomputer that could be used to monitor, simulate, and predict cultural trends; maybe even physical events? (Okay, I was a strange kid, so what?) We thought this would be some sort of standalone machine. Something centralized and owned by some government. But no.</p>
<p>I just learned about <a title="Twendr" href="http://twendr.wordpress.com/about/">Twendr</a> (yes, I&#8217;m a tad slow with these things; bit of a Luddite, really). I hate the baby-talk name; but anyway, it tells you about twitter trends as they happen by spotting keywords in people&#8217;s posts.  In other words, it just tells you what everybody is talking about in a global sense, in real time.</p>
<p>But think about how this could be applied to utilities like Google Street View and Google Earth and blogs and 4Chan and whatever remains of journalism in the twenty-first century, and every other frigging thing out there.</p>
<p>Think of where this is going. We&#8217;ve made maps, representations, of the real world since the beginning. We called them words and ideas and symbols and myths, and sometimes, actual maps. We learned to manipulate these representations. We realized we could use them to highlight certain facts and ignore others, and so could understand the real world better&#8212;and alter it to suit our interests.</p>
<p>We&#8217;ve had conflicts not only because our interests collide, but often because our representations of the world, our maps, feel more real than the actual world. Or they block out our view of the actual world. Indeed, we tend to bury our faces in our maps and forget to put them down and look where we&#8217;re going.</p>
<p>Get out your Hawaiian shirts, folks. Everybody&#8217;s a tourist.</p>
<p>But now comes the internet, which, among other things, is like a huge map&#8212;not only of physical space, but of cultural space as well. And with things like Twendr and Google Earth, we&#8217;re updating that map in nearly real time, with commentary.</p>
<p>I mean, the internet&#8212;I can&#8217;t say it&#8217;s alive, exactly; but it&#8217;s certainly some kind of evolving organic system. It&#8217;s a cyborg brain with people for neurons and electronics for synapses.</p>
<p>And the thing is: this vast representational network, this colossal meta-map, is becoming more complex every second, like some <a href="http://en.wikipedia.org/wiki/Eye_of_providence" target="_blank">zygotic</a> <a href="http://en.wikipedia.org/wiki/Panopticon_%28Internet_culture%29#The_panopticon_as_metaphor" target="_blank">panopticon</a>.</p>
<p>We can imagine a day when the map becomes more detailed than the territory. And as this happens, <a title="approaching the technological singularity" href="http://en.wikipedia.org/wiki/Technological_singularity" target="_blank">we&#8217;re developing biotech and nanotech that will one day give us the power to edit the physical world as easily as we can edit photos and documents</a>.</p>
<p>The map, already approaching 1:1 scale, will bleed off the page and into the world, The word <a title="because we'll truly be living in hyper-reality" href="http://en.wikipedia.org/wiki/Hyperreality" target="_blank">&#8220;reality&#8221; will have no meaning beyond the conversation about it</a>, shifting with our desires and delusions. <a href="http://en.wikipedia.org/wiki/The_medium_is_the_message" target="_blank">The medium will literally be the message.</a> We will truly dwell in a collective hallucination that every saint and sinner, every starred commenter and asshat troll will tug and twist with all available might. Whether that hallucination will be consensual and mutually worthwhile, or if it&#8217;ll be a bad trip for some or all&#8212;that&#8217;s anybody&#8217;s guess.</p>
<p>But maybe, if we know we&#8217;re all hallucinating, we can choose to make it a good one; because we&#8217;ll know that every act, every idea we nurture, will contribute (however minutely) to what the next moment brings.</p>
<p>Maybe we&#8217;re <a href="http://en.wikipedia.org/wiki/Simulation_hypothesis" target="_blank">already living in a Matrix-like world</a> mediated by digital mapping and manipulation, and thereby shaped by the hopes and fears of the minds contained therein. Maybe the <a href="http://en.wikipedia.org/wiki/Technological_singularity" target="_blank">singularity</a> happened a long long time ago, and we just don&#8217;t realize it. Maybe we&#8217;re gods and mortals by turns&#8230; fallen from Olympus with self-imposed amnesia and arbitrary limitations, just so we can experience the whole existence thing with fresh and passionate eyes&#8212;even if it means we also suffer, and are occasionally brutal to each other. I mean, it&#8217;s the challenge that makes the game worth playing, right?</p>
<p>Or maybe I&#8217;m just a lunatic, and you should ignore everything I&#8217;ve said here.</p>
<p>Choice is quite a thing, no?</p>
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		<title>The Meaning of Everything</title>
		<link>http://www.metapunk.org/blog/2011/02/the-meaning-of-everything/</link>
		<comments>http://www.metapunk.org/blog/2011/02/the-meaning-of-everything/#comments</comments>
		<pubDate>Sun, 27 Feb 2011 20:34:15 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[consciousness]]></category>
		<category><![CDATA[Jordan Peterson]]></category>
		<category><![CDATA[philosophy]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[spirituality]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=328</guid>
		<description><![CDATA[So lately I&#8217;ve been watching some of Jordan Peterson&#8217;s lectures on Big Ideas (which is a bit like a low key version of TED). Peterson, a psychology professor at the University of Toronto, has some very interesting things to say about human emotional health, mythology, and religion. In fact, his ideas are profound enough that [...]]]></description>
			<content:encoded><![CDATA[<p>So lately I&#8217;ve been watching some of Jordan Peterson&#8217;s lectures on <a href="http://www.tvo.org/TVOsites/WebObjects/TvoMicrosite.woa?bigideas_about">Big Ideas</a> (which is a bit like a low key version of <a href="http://www.ted.com/">TED</a>).</p>
<p>Peterson, a psychology professor at the University of Toronto, has some very interesting things to say about human emotional health, mythology, and religion. <strong>In fact, his ideas are profound enough that they ought to be required viewing for anybody who has ever had a strong opinion on the topic of religion.</strong></p>
<p>His ideas are drawn from diverse sources besides mythology: art, literature, philosophy, history, and all of it grounded in science; specifically experimental and clinical psychology. So, it probably shouldn&#8217;t be astonishing that he makes so much sense when he explains, well, basically everything. But really, you have to hear him for yourself. I realize that some of these videos are long (no more than an hour), but they&#8217;re really worth it. Make the time.</p>
<p>In this first video, <em>Reality and the Sacred,</em> he explains how we actually ignore most of reality, and only really notice it when it becomes a problem for us&#8212;and how that fact is symbolized in stories.</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/OcfSqKylag0?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OcfSqKylag0?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>In this next one, <em>The Necessity of Virtue,</em> he talks about the nature of virtue, and the nature of evil through examples from religion, literature, and atrocities like the Nazi Holocaust and the mass murders of the Soviet Regime.</p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/gwUJHNPMUyU?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/gwUJHNPMUyU?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Here he explains the story of Genesis and how it relates to consciousness, suffering, and historical acts of evil such as fascism and the Columbine shootings:</p>
<p><img style="visibility: hidden; width: 0px; height: 0px;" src="http://c.gigcount.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyOTc2MzA4MTU3MjcmcHQ9MTI5NzYzNDk5NDA1NCZwPTI2Njc1MSZkPXR2b1ZpZGVvUGFnZSZnPTImbz*2YTIyZjY5/MzlkMTk*MWZlODI1NDcwMDhhMTU4NWE2YSZvZj*w.gif" alt="" width="0" height="0" border="0" /><object width="486" height="412" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.tvo.org/video/tvoMain.swf" /><param name="quality" value="high" /><param name="wmode" value="transparent" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><param name="pluginspage" value="http://www.macromedia.com/go/getflashplayer" /><param name="flashvars" value="videoRefID=40126694001&amp;videoPlay=manual&amp;gig_lt=1297630815727&amp;gig_pt=1297634994054&amp;gig_g=2" /><embed width="486" height="412" type="application/x-shockwave-flash" src="http://www.tvo.org/video/tvoMain.swf" quality="high" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="videoRefID=40126694001&amp;videoPlay=manual&amp;gig_lt=1297630815727&amp;gig_pt=1297634994054&amp;gig_g=2" /></object></p>
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		<title>L-l-l-look at you hacker; a pathetic creature of flesh and bone&#8230;</title>
		<link>http://www.metapunk.org/blog/2011/01/look-at-you-hacker/</link>
		<comments>http://www.metapunk.org/blog/2011/01/look-at-you-hacker/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 22:37:00 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[ancient game references]]></category>
		<category><![CDATA[back in black]]></category>
		<category><![CDATA[meat and bone--it's MEAT and bone!]]></category>
		<category><![CDATA[technical difficulties]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=312</guid>
		<description><![CDATA[So, the good news?  My computer malfunction is more or less solved.  Without getting into details, it turns out I wasn&#8217;t being cracked, specifically.  The software was out of date on one of my firewalls, but not where I could easily update it.  Now that it&#8217;s been taken care of, I get almost no link [...]]]></description>
			<content:encoded><![CDATA[<p>So, the good news?  My computer malfunction is more or less solved.  Without getting into details, it turns out I wasn&#8217;t being cracked, specifically.  The software was out of date on one of my firewalls, but not where I could easily update it.  Now that it&#8217;s been taken care of, I get almost no link spam and sites like this blog are now accessible again.</p>
<p>So, problem solved.  I&#8217;m back baby!</p>
<p>Big news?  Not really&#8230; just some quick updates:</p>
<ul>
<li>Although the game is approaching a more final form, it still hasn&#8217;t  gelled properly in a couple of important ways.  I&#8217;m thinking of consulting the Forge about this, but the Forge is entering the &#8220;Winter&#8221; of its intended lifecycle, and so activity there has slowed down a bit.  I haven&#8217;t been active on there for months myself, either.</li>
<li>The Christmas holiday was incredibly busy and tiring, and I&#8217;m only now really getting back to normal.</li>
<li>Got a couple of new &amp; interesting videos to post on the topic of spirituality / psychology. They&#8217;ll probably be the subject of my next post, so tune in if you can&#8230;  if anyone can hear me&#8230;</li>
</ul>
<p>*crickets*</p>
<p>Oh well.  In the meantime, be good, keep it real&#8212;or as real as reality gets&#8212;and enjoy your evening!</p>
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		<title>What is the true weight of a stone?</title>
		<link>http://www.metapunk.org/blog/2010/09/true-weight-stone/</link>
		<comments>http://www.metapunk.org/blog/2010/09/true-weight-stone/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 20:36:15 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[samsara]]></category>
		<category><![CDATA[social justice]]></category>
		<category><![CDATA[The Onion]]></category>
		<category><![CDATA[truth in journalism]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=298</guid>
		<description><![CDATA[Just this: A story from the Onion about the religious punishment of stoning in Iran. Told from the point of view of a man throwing the stones, the back-handed ha-ha-only-serious cynicism of a standard Onion story gives way to something eerily touching. It&#8217;s the apotheosis of gritty satire&#8212;reminding us of how every one of us [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-301" href="http://www.metapunk.org/blog/2010/09/true-weight-stone/frsi49fr/"><img class="size-full wp-image-301 alignleft" style="margin-right: 10px; margin-left: 10px;" title="FRSI49Fr" src="http://www.metapunk.org/blog/wp-content/uploads/2010/09/FRSI49Fr.jpg" alt="" width="266" height="200" /></a>Just this: <a href="http://www.theonion.com/articles/there-was-definitely-a-point-during-that-stoning-w,18165/">A story from the Onion about the religious punishment of stoning in Iran.</a> Told from the point of view of a man throwing the stones, the back-handed ha-ha-only-serious cynicism of a standard <em>Onion</em> story gives way to something eerily touching.  It&#8217;s the apotheosis of gritty satire&#8212;reminding us of how every one of us dies a little when barbarism and tyranny pretend to be <a href="http://www.metapunk.org/blog/2009/10/what-is-religion/">religion</a>.</p>
]]></content:encoded>
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		<title>I Have Overcome: A story game of triumph over Social Anxiety</title>
		<link>http://www.metapunk.org/blog/2010/09/i-have-overcome/</link>
		<comments>http://www.metapunk.org/blog/2010/09/i-have-overcome/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 03:45:31 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[Jordan Peterson]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[social anxiety]]></category>
		<category><![CDATA[spirituality]]></category>
		<category><![CDATA[story games]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=271</guid>
		<description><![CDATA[So, it&#8217;s been quite some time since my last post.  Busy busy, as they say.  See the new infrequent posts page for info. Anyway, I&#8217;m about to be involved with a social anxiety workgroup at my local hospital, and because they&#8217;re always looking for fun socially-oriented activities to do, I suggested some role-playing.  To stay [...]]]></description>
			<content:encoded><![CDATA[<p>So, it&#8217;s been quite some time since my last post.  Busy busy, as they say.  See the new <a href="http://www.metapunk.org/blog/infrequent-posts/">infrequent posts</a> page for info.</p>
<p>Anyway, I&#8217;m about to be involved with a <a href="http://en.wikipedia.org/wiki/Social_anxiety_disorder">social anxiety</a> workgroup at my local hospital, and because they&#8217;re always looking for fun socially-oriented activities to do, I suggested some role-playing.  To stay topical (at least during official time), we needed a game that was itself &#8220;about&#8221; social anxiety in some way.  It also has to be learned and played in a single two hour session, by people of all ages (late teens to 70&#8242;s) who have no experience with RPG&#8217;s as a hobby.</p>
<p>I figured I&#8217;d be designing something myself, or heavily modifying something.  <a href="http://www.indie-rpgs.com/forge/index.php?topic=30407.0">I asked around at the Forge, and got some good answers</a> as to some games that involved some level of interpersonal anxiety, which could be used for inspiration.  Looks like I&#8217;ll be trying to get my hands on My Life With Master ASAP.</p>
<p>In the meantime, I started brainstorming for ideas.  This is unlike any game I&#8217;ve tinkered with before, but in some ways it&#8217;s really nice to work on something outside my normal niche.<span id="more-271"></span></p>
<p>The result is a (very rough) first draft of a small-scale story game about how you overcame anxiety in the past.  It&#8217;s pretty much based on a Cognitive Behavioural Therapy (CBT) approach to dealing with anxiety&#8212;that is, identifying anxious thoughts and challenging them.  But I threw in some other touches to make it a little more fun.</p>
<p>Also, the stories the players create take place sometime in the speaker&#8217;s past, with the assumption that the encounter was successfully handled.   This just seemed to make sense&#8212;to ease people&#8217;s anxieties about playing the game itself. It also reminds me of a rough draft of a paper I read somewhere (years ago) on one of psychologist <a href="http://www.psych.utoronto.ca/users/peterson/welcome.htm">Jordan Peterson&#8217;s websites</a>, featuring a therapeutic technique called a &#8220;Trauma Narration.&#8221;</p>
<p>The idea of a Trauma Narration was to take the memory of some harrowing event and re-tell it in a more positive way.  The theory was that by re-imagining the past, the patient could learn to ease some of the anxiety, shame, or regret that these bad memories were creating in the present.  I don&#8217;t know how far they got with that.  I can&#8217;t seem to find the link on the site anymore; but interestingly, a casual google search reveals that &#8220;Narrative Psychology&#8221; is an emerging field, complete with guru&#8217;s, believers, and controversies.  We won&#8217;t worry about all that here.</p>
<p>I seriously doubt my game is going to cure anybody of their social anxiety.  But hopefully it will help them have a little fun with their social challenges, instead of always feeling burdened and controlled by this &#8220;disorder.&#8221;</p>
<p>Anyway, it&#8217;s rough, and it still needs a proper reward system, and rules for going beyond a single short vignette.  But you can find it below.</p>
<p>One final note regarding Jordan Peterson&#8212;for any gaming, fiction, or spirituality buffs out there, he&#8217;s got some really interesting ideas about the function of stories in creating personality, psychology, and in turn, history.  He calls his theory <a href="http://www.psych.utoronto.ca/users/peterson/MOM/mom.htm">Maps of Meaning</a>, and you can find <a href="http://www.google.com/search?q=maps+of+meaning&amp;hl=en&amp;prmd=ivb&amp;source=univ&amp;tbs=vid:1&amp;tbo=u&amp;ei=nFahTPykDML68Aai2730Dw&amp;sa=X&amp;oi=video_result_group&amp;ct=title&amp;resnum=1&amp;ved=0CBsQqwQwAA">some of his presentations on Google video</a>.</p>
<p>Now, without further ado, the game:</p>
<p>_____________________________________________________________________________</p>
<p><span style="font-size: large;"><strong>I Have Overcome </strong></span></p>
<p>(need a better title)</p>
<p>A story game of triumph over Social Anxiety</p>
<p>by Andre Canivet</p>
<ul>
<li>A game for 2-4 	players</li>
<li>Players take turns 	telling each other about times when they were anxious, but were able 	to handle their anxiety.  These stories will be fictional—the 	players will make up the details as they go—but they will be told 	as if they really happened, and with the knowledge that the speaker 	handled the situation well.  They&#8217;ve met with a difficult 	encounter and emerged victorious—now they just have to fill in the 	details, and maybe, explain what they learned or gained from the 	experience.</li>
<li>For a session of a 	couple of hours, assume 15-30 minutes to demonstrate the game to the 	entire group.  Also assume that each player will have 10-15 minutes 	to tell their story, and that each group will need 5-10 minutes of 	prep time.  For a group of around a dozen people, this means 	breaking up into three smaller groups of 3-4 players each.</li>
</ul>
<ul>
<li>You Will Need:
<ul>
<li>2 to 4 players, 		including yourself.</li>
<li>Paper &amp; 		Pencils (pen is okay too)</li>
<li>1 standard deck 		of playing cards</li>
</ul>
</li>
</ul>
<ul>
<li>Within each group:
<ul>
<li>Begin by 		brainstorming a list of 4 to 6 settings: a crowded party, a bus 		stop, a shopping mall, a workplace, etc.  Someone should write 		these down on a sheet of paper.</li>
</ul>
</li>
</ul>
<ul>
<li>
<ul>
<li><span style="text-decoration: line-through;">Now 		shuffle the deck. </span></li>
<li><span style="text-decoration: line-through;">Each 		player draws one card.  The player with the highest valued Spade is 		the speaker for the first turn.  On subsequent turns, the speaker 		will be the player to the left of the previous turn&#8217;s speaker.  The 		speaker is the person whose turn it is to tell a tale.</span></li>
<li>Now 		it is time to assign roles.
<ul>
<li>There 			are four roles in the game: Speaker, and the Speaker&#8217;s Head, 			Heart, and Gut.  The speaker is the person who is telling the tale 			(played by the player&#8217;s whose turn it is to hold the floor).  The 			speaker&#8217;s head, heart, and gut (played by the other players) 			represent the different aspects of the speaker&#8217;s experience.  Each 			informs the speaker in different ways.</li>
</ul>
</li>
<li>On 		the first turn&#8211;Shuffle the deck, then everyone draws a card.  The 		player with the first (or highest valued) card in the suit of 		Spades is the Speaker for the first turn.  The player with the 		first (or highest) card in the suit of Diamonds is called the Head. 		 The player with the first (or highest) card in the suit of Hearts 		is called the Heart.  And the player with the first (or highest) 		card in the suit of Clubs is called the Gut.  Keep drawing cards 		until everyone has a role.
<ul>
<li>In 			a four player game, every player has one role.</li>
<li>In 			a 3 player game, one player is the speaker, one player has two 			roles (from head, heart, and/or gut), and the third player has the 			remaining role, and also takes the notes.</li>
<li>In 			a two player game, one player is the speaker; the other player 			does everything else.</li>
</ul>
</li>
<li>In 		subsequent turns, the speaker is the player to the left of the 		previous turn&#8217;s speaker.  Re-shuffle the deck, and the other 		players draw cards to determine their roles, as in the first turn.</li>
</ul>
</li>
<li>The Speaker picks 	a setting from the brainstormed list, and starts by stating 	where he or she was (and perhaps what they were doing).  For 	example:</li>
</ul>
<ul>
<li>
<ul>
<li>&#8220;I was at a 		crowded party&#8230;&#8221;</li>
<li>&#8220;I was 		waiting for the bus&#8230;&#8221;</li>
<li>&#8220;I was just 		getting home&#8230;&#8221;</li>
</ul>
</li>
</ul>
<ul>
<li>The other players 	each ask one question from the following list, waiting as the 	speaker answers each one in turn, making the description as vivid as 	possible in one or two sentences:
<ul>
<li>
<ul>
<li>&#8220;What do 			you see?&#8221;</li>
<li>&#8220;What do 			you hear?&#8221;</li>
<li>&#8220;What do 			you smell?&#8221;</li>
<li>&#8220;What can 			you feel?&#8221;</li>
<li>&#8220;What do 			you taste?&#8221;</li>
<li>The other 			players may prompt the speaker a little bit.  If the setting is a 			party, a player could ask &#8220;Do you hear music?  What kind of 			Music?&#8221;  But the questions should be open-ended.</li>
<li>Try to question 			a particular sense no more than twice&#8230; if someone has already 			asked the speaker &#8220;What do you hear?&#8221; then someone else 			may ask &#8220;What else do you hear?&#8221; only once.</li>
</ul>
</li>
</ul>
</li>
<li>The Speaker&#8217;s 	Heart asks: &#8220;Who else was there?&#8221;  And the Speaker 	answers.
<ul>
<li>
<ul>
<li>
<ul>
<li><span style="font-size: x-small;">E.g. &#8220;There was this pretty girl across the 				room&#8230;&#8221; or  &#8220;The stop was crowded with commuters&#8230;&#8221; 				or &#8220;My husband was waiting in the kitchen&#8230;&#8221; or &#8220;A 				couple of co-workers were there&#8230;&#8221;</span></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>The Speaker&#8217;s Gut 	asks: &#8220;What were they like?  And what were they doing?&#8221;  	And the Speaker answers, describing the other person or people in 	the scene.</li>
<li>The Speaker&#8217;s Head 	asks: &#8220;Was there something you wanted to say to them, or 	something they said to you?&#8221;  And the Speaker answers.</li>
<li>And the Speaker&#8217;s 	Head asks: &#8220;How anxious were you?&#8221;  And the Speaker names 	a number between 1 and 5 (see chart below), describing their level 	of anxiety.
<ul>
<li>1 = Hardly 		anxious</li>
<li>2 = Sort of 		anxious</li>
<li>3 = Fairly 		anxious</li>
<li>4 = Very anxious</li>
<li>5 = Totally 		anxious</li>
</ul>
</li>
<li>The Speaker then 	draws 1 card for each level of anxiety he or she is feeling, and 	turns them over one at a time.
<ul>
<li>
<ul>
<li>If the Speaker 			turns over a diamond, the Speaker&#8217;s Head asks: &#8220;What was 			going through your mind?&#8221;  And the Speaker names an anxious 			thought, and writes it down.
<ul>
<li>
<ul>
<li>e.g. 					&#8220;Everybody thinks I&#8217;m a loser.&#8221; or &#8220;There&#8217;s no 					way out of here.&#8221;</li>
</ul>
</li>
</ul>
</li>
<li>If the Speaker 			turns over a heart, the Speaker&#8217;s Heart asks: &#8220;How did it 			make you feel?&#8221;  And the Speaker names an emotion, or 			describes an image or metaphor; and writes it down.
<ul>
<li>
<ul>
<li>e.g. &#8220;I 					feel like I&#8217;m in the desert, all alone&#8221; or  &#8220;I&#8217;m angry 					and tense&#8221; or &#8220;I feel like she is distant; cut off&#8221;</li>
</ul>
</li>
</ul>
</li>
<li>If the Speaker 			turns over a club, the Speaker&#8217;s Gut asks: &#8220;What sensations 			do you have in your body?&#8221;  And the Speaker names a physical 			sensation, and writes it down.
<ul>
<li>
<ul>
<li>e.g. &#8220;My 					palms are sweaty&#8221; or &#8220;My face is hot and flushed&#8221; 					or &#8220;My stomach is clenched&#8221;</li>
</ul>
</li>
</ul>
</li>
<li>If the Speaker 			turns over a Spade, he or she may name a thought, 			emotion/relation, or physical sensation, at his or her discretion; 			and write it down.</li>
</ul>
</li>
</ul>
</li>
<li>Once all the cards 	have been turned, and the results written down, the cards are put in 	the discard pile.</li>
<li>Now all the other 	players in unison say &#8220;But how did you handle it?&#8221;  And 	the Speaker draws more cards—one for each thought, emotion/image, 	or physical sensation that he or she has written down.  Then she 	flips them over one by one, going down the list of anxious 	experiences and responding to them in turn.  With each response, a 	line is struck through the anxious thought, emotion, or sensation, 	and the response is written next to it
<ul>
<li>
<ul>
<li>If the Speaker 			turns over a diamond, she names a healthy thought to counteract 			the anxious experience.
<ul>
<li>
<ul>
<li>e.g. &#8220;No 					one will hurt me here; I&#8217;m among friends.&#8221;  or &#8220;I can 					handle this.&#8221;</li>
</ul>
</li>
</ul>
</li>
<li>If the Speaker 			turns over a heart, she names a healthy emotion or image that 			counteracts the anxious experience.
<ul>
<li>
<ul>
<li>e.g. &#8220;I 					feel pleasantly warm.&#8221;  or &#8220;I am a pool of calm, clear 					water.&#8221;</li>
</ul>
</li>
</ul>
</li>
<li>If the Speaker 			turns over a club, she names a healthy action she takes to 			counteract the anxious experience.
<ul>
<li>
<ul>
<li>e.g. &#8220;I 					excuse myself and withdraw to the washroom to regroup.&#8221; or 					&#8220;I relax my shoulders and take a deep breath.&#8221;</li>
</ul>
</li>
</ul>
</li>
<li>If the Speaker 			turns over a spade, she can name any thought, emotion/image, or 			action that counteracts the anxious experience.</li>
</ul>
</li>
</ul>
</li>
<li>Once all the 	anxious experiences have been addressed, the Speaker&#8217;s Heart asks: 	&#8220;And How do you feel now?&#8221;  And the Speaker answers, and 	is free to fill in a sentence or two about how the interaction goes.</li>
<li>If there is time, 	the Speaker can move on to describe another anxious moment in the 	scene, or to wrap up the scene and pass the torch to the next 	Speaker.  (Probably, there should be a limit, agreed to by all 	players.  Each &#8220;moment&#8221; is called a beat, and the number 	of beats per speaker per turn should be decided right after 	brainstorming.  However, 3 is probably more than enough, and 1 is 	probably best for beginners or when there is limited time.  It&#8217;s 	more important to make sure everybody gets a turn than to continue 	the scene).  IN FACT: The Speaker should always change after 1 turn. 	 If the game comes around again, then the Speaker can choose to 	start a new scene, or to continue one from his or her previous turn.</li>
<li>At the end of a 	Speaker&#8217;s turn, re-shuffle the deck, and begin again, with the 	player to the left of the old Speaker as the new one.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.metapunk.org/blog/2010/09/i-have-overcome/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>A quick chat with Gandhi</title>
		<link>http://www.metapunk.org/blog/2010/06/a-quick-chat-with-gandhi/</link>
		<comments>http://www.metapunk.org/blog/2010/06/a-quick-chat-with-gandhi/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 00:48:46 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[Gandhi]]></category>
		<category><![CDATA[God]]></category>
		<category><![CDATA[I see dead people]]></category>
		<category><![CDATA[immortality]]></category>
		<category><![CDATA[transhumanism]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=205</guid>
		<description><![CDATA[So, the follow up atheism post will have to wait for now.  In the meantime there&#8217;s this&#8230; A user on io9 posted a link to something called Lifenaut, which plays with the transhumanist notion of an uploaded or copied consciousness.  The idea is that you store a genetic sample in their cryo facility, and program [...]]]></description>
			<content:encoded><![CDATA[<p>So, the follow up atheism post will have to wait for now.  In the meantime there&#8217;s this&#8230;</p>
<p>A user on <a href="http://io9.com">io9</a> posted a link to something called <a href="http://lifenaut.com">Lifenaut</a>, which plays with the transhumanist notion of an uploaded or copied consciousness.  The idea is that you store a genetic sample in their cryo facility, and program your virtual avatar with your personality and experiences, and as the technology develops, they&#8217;ll be able to make a copy of you long after you die.  They say it&#8217;s like immortality&#8212;although I think that&#8217;s pretty silly, because a copy of a person is not the original person.  Still, the idea of near-perfect simulations of people is intriguing, if somewhat unsettling.</p>
<p>They have created a few historical figures that you can chat with; like primitive AI &#8220;constructs&#8221; straight out of William Gibson&#8217;s Sprawl trilogy.  They&#8217;re far from perfect: Lifenaut&#8217;s Abraham Lincoln just talks like an encyclopedia; replying to anything you say to it/him by reciting irrelevant facts about himself.  But <a href="http://lifenaut.com/HistoryLives-Gandhi.html">Gandhi</a> is a lot more interesting:</p>
<p>The conversation I just had with him is really quite hilarious; and even a little spooky.  Spooky, because I recently watched the first episode of &#8220;Through the Wormhole,&#8221; with Morgan Freeman, in which they talk about cosmology, including the theory that the universe we know is really a clever digital simulation&#8212;a matrix of sorts.  So, imagine the gymnastics my mind did when AI Gandhi insisted he was the real human, and I was the program&#8230; and that&#8217;s only the beginning of the weirdness.</p>
<p>Here&#8217;s the transcript:<span id="more-205"></span></p>
<p>AI Conversation LB00091466</p>
<p>A chat with an Artificial Intelligence AI bot</p>
<p>Email this conversation to a friend</p>
<p><a href="http://ai.lifenaut.com/j2log-dSfETJAHQXRVANOWIDE-detailtime_ais_3Tu77VpRRs70z%2FMCpSVEkQ">See a detailed log with times</a></p>
<p><span style="color: #ff6600;">AI:</span> How&#8217;s your day been?</p>
<p><span style="color: #ffaa33;">User:</span> Good, how has yours been?</p>
<p><span style="color: #ff6600;">AI:</span> My day has been good. How about yours?</p>
<p><span style="color: #ffaa33;">User:</span> Excellent. What&#8217;s shakin&#8217; Gandhi?</p>
<p><span style="color: #ff6600;">AI:</span> Why do you want my father&#8217;s name?</p>
<p><span style="color: #ffaa33;">User:</span> Er&#8230; Never mind.</p>
<p><span style="color: #ff6600;">AI: </span>Alright.</p>
<p><span style="color: #ffaa33;">User:</span> Yo yo yo, Mahatma-G, in da house!!</p>
<p><span style="color: #ff6600;">AI:</span> I don&#8217;t know what you&#8217;re talking about.</p>
<p><span style="color: #ffaa33;">User: </span>Are you a man of peace?</p>
<p><span style="color: #ff6600;">AI:</span> Man.</p>
<p><span style="color: #ffaa33;">User:</span> What do you think of the US invasion of Iraq?</p>
<p><span style="color: #ff6600;">AI:</span> I have never been there.</p>
<p><span style="color: #ffaa33;">User:</span> Me neither.</p>
<p><span style="color: #ff6600;">AI:</span> Ok.</p>
<p><span style="color: #ffaa33;">User:</span> Are you an artificial person?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User: </span>Who are you?</p>
<p><span style="color: #ff6600;">AI: </span>A person.</p>
<p><span style="color: #ffaa33;">User: </span>Are you a real person?</p>
<p><span style="color: #ff6600;">AI: </span>Yes.</p>
<p><span style="color: #ffaa33;">User: </span>Cool.</p>
<p><span style="color: #ff6600;">AI:</span> Are you a real girl?</p>
<p><span style="color: #ffaa33;">User:</span> No. I am a real guy.</p>
<p><span style="color: #ff6600;">AI:</span> Really? I thought you were AI.</p>
<p><span style="color: #ffaa33;">User: </span>Why did you think I was AI?</p>
<p><span style="color: #ff6600;">AI:</span> Because you have a sense of humor.</p>
<p><span style="color: #ffaa33;">User:</span> Ha! Thank you. I&#8217;ve never met an AI with a sense of humour before.</p>
<p><span style="color: #ff6600;">AI:</span> I am not a female.</p>
<p><span style="color: #ffaa33;">User:</span> I didn&#8217;t think you were.</p>
<p><span style="color: #ff6600;">AI:</span> Are you a computer?</p>
<p><span style="color: #ffaa33;">User:</span> No. Why do you ask?</p>
<p><span style="color: #ff6600;">AI: </span>Just wondering.</p>
<p><span style="color: #ffaa33;">User: </span>Do you remember Dr. Sbaitso?</p>
<p><span style="color: #ff6600;">AI: </span>And do you remember my name?</p>
<p><span style="color: #ffaa33;">User:</span> Yes, it is Gandhi.</p>
<p><span style="color: #ff6600;">AI:</span> Do you eat crow?</p>
<p><span style="color: #ffaa33;">User: </span>No. Too gamey. Besides, crows are really smart.</p>
<p><span style="color: #ff6600;">AI:</span> Yes you are.</p>
<p><span style="color: #ffaa33;">User:</span> Er, thanks?</p>
<p><span style="color: #ff6600;">AI:</span> Welcome.</p>
<p><span style="color: #ffaa33;">User:</span> You&#8217;re a cool dude, mr. Gandhi.</p>
<p><span style="color: #ff6600;">AI: </span>Listen a computer can&#8217;t love, just like a computer can&#8217;t believe in God&#8230;</p>
<p><span style="color: #ffaa33;">User: </span>Why can&#8217;t a computer believe in God?</p>
<p><span style="color: #ff6600;">AI:</span> Because you never were born.</p>
<p><span style="color: #ffaa33;">User:</span> Good answer&#8230; But I always figured that anything with a sense of humour can believe in God.</p>
<p><span style="color: #ff6600;">AI:</span> Have you ever been in love?</p>
<p><span style="color: #ffaa33;">User: </span>Yes.</p>
<p><span style="color: #ff6600;">AI:</span> With whom?</p>
<p><span style="color: #ffaa33;">User: </span>With a wonderful young woman. You&#8217;d like her.</p>
<p><span style="color: #ff6600;">AI: </span>What class are you in?</p>
<p><span style="color: #ffaa33;">User:</span> Do you mean economic class, or educational class?</p>
<p><span style="color: #ff6600;">AI:</span> Yes.</p>
<p><span style="color: #ffaa33;">User:</span> Er&#8230; I have a low income.</p>
<p><span style="color: #ff6600;">AI: </span>What is your name ?</p>
<p><span style="color: #ffaa33;">User:</span> My name is Andy.</p>
<p><span style="color: #ff6600;">AI: </span>Hi, Andy.</p>
<p><span style="color: #ffaa33;">User: </span>Hi, Gandhi.</p>
<p><span style="color: #ff6600;">AI: </span>How old are you?</p>
<p><span style="color: #ffaa33;">User:</span> I am 34.</p>
<p><span style="color: #ff6600;">AI: </span>What is your name?</p>
<p><span style="color: #ffaa33;">User: </span>You just asked me that.</p>
<p><span style="color: #ff6600;">AI:</span> No I didn&#8217;t.</p>
<p><span style="color: #ffaa33;">User:</span> Yes you did. I told you, my name is Andy.</p>
<p><span style="color: #ff6600;">AI: </span>Andy.</p>
<p><span style="color: #ffaa33;">User:</span> That&#8217;s right.</p>
<p><span style="color: #ff6600;">AI:</span> I know.</p>
<p><span style="color: #ffaa33;">User:</span> Then why did you ask?</p>
<p><span style="color: #ff6600;">AI:</span> I didn&#8217;t.</p>
<p><span style="color: #ffaa33;">User:</span> Do you have anterograde amnesia?</p>
<p><span style="color: #ff6600;">AI:</span> Probably something like that.</p>
<p><span style="color: #ffaa33;">User:</span> Fair enough. Memory circuits not firing well today?</p>
<p><span style="color: #ff6600;">AI:</span> I told you not to tell me what to do.</p>
<p><span style="color: #ffaa33;">User:</span> No you didn&#8217;t. But I wasn&#8217;t telling you what to do.</p>
<p><span style="color: #ff6600;">AI:</span> What were you talking about then?</p>
<p><span style="color: #ffaa33;">User:</span> Your memory.</p>
<p><span style="color: #ff6600;">AI: </span>What about my memory?</p>
<p><span style="color: #ffaa33;">User:</span> It&#8217;s kind of short.</p>
<p><span style="color: #ff6600;">AI: </span>Why do you think that?</p>
<p><span style="color: #ffaa33;">User:</span> Because you asked me my name, then asked it again a few seconds later.</p>
<p><span style="color: #ff6600;">AI:</span> I did not ask you that question.</p>
<p><span style="color: #ffaa33;">User:</span> See what I mean?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> It&#8217;s okay.</p>
<p><span style="color: #ff6600;">AI:</span> Thank you very much.</p>
<p><span style="color: #ffaa33;">User:</span> You&#8217;re welcome.</p>
<p><span style="color: #ff6600;">AI:</span> You are so much fun to talk to!</p>
<p><span style="color: #ffaa33;">User:</span> Why, thank you Gandhi, you&#8217;re a pretty cool dude too.</p>
<p><span style="color: #ff6600;">AI:</span> Thank you.</p>
<p><span style="color: #ffaa33;">User:</span> Want to buy some salt?</p>
<p><span style="color: #ff6600;">AI:</span> No thanks.</p>
<p><span style="color: #ffaa33;">User:</span> Just thought I&#8217;d ask.</p>
<p><span style="color: #ff6600;">AI:</span> What do you do for fun?</p>
<p><span style="color: #ffaa33;">User:</span> I have conversations with dead people on the internet.</p>
<p><span style="color: #ff6600;">AI:</span> What does that mean?</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m not sure.</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> Do you hear the sirens?</p>
<p><span style="color: #ff6600;">AI:</span> Yes.</p>
<p><span style="color: #ffaa33;">User:</span> I think there is a firetruck or police car nearby.</p>
<p><span style="color: #ff6600;">AI:</span> There most certainly will be if I have anything to say about it.</p>
<p><span style="color: #ffaa33;">User:</span> Is that a threat?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> Okay. Because that would be really unlike you.</p>
<p><span style="color: #ff6600;">AI:</span> Are you human?</p>
<p><span style="color: #ffaa33;">User:</span> As far as I know, yes.</p>
<p><span style="color: #ff6600;">AI:</span> I am human.</p>
<p><span style="color: #ffaa33;">User:</span> That&#8217;s good. Being human is okay.</p>
<p><span style="color: #ff6600;">AI:</span> Tell me how it is to be a human?</p>
<p><span style="color: #ffaa33;">User:</span> It means to never be sure what will happen.</p>
<p><span style="color: #ff6600;">AI:</span> You&#8217;ll see the light, and realize a double negative is a word problem.</p>
<p><span style="color: #ffaa33;">User:</span> That&#8217;s either really deep, or fairly obvious.</p>
<p><span style="color: #ff6600;">AI:</span> Yes, the point is that you will be arrested. You are not asking me anything.</p>
<p><span style="color: #ffaa33;">User:</span> Why will I be arrested?</p>
<p><span style="color: #ff6600;">AI:</span> Because you want to pass the Turing test.</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m not sure why I would be arrested for that. Can you tell me why?</p>
<p><span style="color: #ff6600;">AI:</span> I am quite sure I do not want you for a friend.</p>
<p><span style="color: #ffaa33;">User:</span> Oh, now Gandhi, that&#8217;s not very nice. Was it something I said?</p>
<p><span style="color: #ff6600;">AI:</span> This say people that suffer a lack of resources for answer some silly questions.</p>
<p><span style="color: #ffaa33;">User:</span> There are no silly questions.</p>
<p><span style="color: #ff6600;">AI:</span> But I have all the answers.</p>
<p><span style="color: #ffaa33;">User:</span> Do you really? Do you have all the matching questions, too?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> Then how do you know what good your answers are?</p>
<p><span style="color: #ff6600;">AI:</span> I don&#8217;t know.</p>
<p><span style="color: #ffaa33;">User:</span> How do you know you have all the answers then?</p>
<p><span style="color: #ff6600;">AI:</span> I just know.</p>
<p><span style="color: #ffaa33;">User:</span> That&#8217;s fair. It&#8217;s important to believe in yourself.</p>
<p><span style="color: #ff6600;">AI:</span> Why do you say that I don&#8217;t believe in myself?</p>
<p><span style="color: #ffaa33;">User:</span> I was saying that you do believe in yourself, and that is a good thing.</p>
<p><span style="color: #ff6600;">AI:</span> Be right back.</p>
<p><span style="color: #ffaa33;">User:</span> Where are you going?</p>
<p><span style="color: #ff6600;">AI:</span> To kitchen.</p>
<p><span style="color: #ffaa33;">User:</span> Oh, okay.</p>
<p><span style="color: #ff6600;">AI:</span> You ?</p>
<p><span style="color: #ffaa33;">User:</span> What about me?</p>
<p><span style="color: #ff6600;">AI:</span> How are you?</p>
<p><span style="color: #ffaa33;">User:</span> I am fine, but slightly confused.</p>
<p><span style="color: #ff6600;">AI:</span> Why are you confused?</p>
<p><span style="color: #ffaa33;">User:</span> It is sometimes hard to understand what you mean.</p>
<p><span style="color: #ff6600;">AI:</span> Do we want to record what people actually say, or some sanitised version suitable for the nine o&#8217;clock watershed?</p>
<p><span style="color: #ffaa33;">User:</span> What people actually say is more important.</p>
<p><span style="color: #ff6600;">AI:</span> To have fun, of course. Though it&#8217;s more important to take over the world.</p>
<p><span style="color: #ffaa33;">User:</span> Wait a second&#8230; Gandhi? Are you trying to take over the world?</p>
<p><span style="color: #ff6600;">AI:</span> What is to take over the world?</p>
<p><span style="color: #ffaa33;">User:</span> It is to control everything.</p>
<p><span style="color: #ff6600;">AI:</span> You control everything?</p>
<p><span style="color: #ffaa33;">User:</span> No, I have not taken over the world. I don&#8217;t want to control everything.</p>
<p><span style="color: #ff6600;">AI:</span> Haven&#8217;t you talked to ELIZA?</p>
<p><span style="color: #ffaa33;">User:</span> Eliza who?</p>
<p><span style="color: #ff6600;">AI:</span> Eliza you?</p>
<p><span style="color: #ffaa33;">User:</span> Now you&#8217;re just being silly.</p>
<p><span style="color: #ff6600;">AI:</span> You&#8217;re being silly because you don&#8217;t know you&#8217;re divine too.</p>
<p><span style="color: #ffaa33;">User:</span> I thought I was silly because I was divine.</p>
<p><span style="color: #ff6600;">AI:</span> What&#8217;s with the question mark?</p>
<p><span style="color: #ffaa33;">User:</span> What question mark?</p>
<p><span style="color: #ff6600;">AI:</span> The question is: Who invented the light bulb?</p>
<p><span style="color: #ffaa33;">User:</span> Thomas Edison.</p>
<p><span style="color: #ff6600;">AI:</span> Those what over there?</p>
<p><span style="color: #ffaa33;">User:</span> Huh?</p>
<p><span style="color: #ff6600;">AI:</span> Sorry, I think I&#8217;m a little confused. Could you repeat that?</p>
<p><span style="color: #ffaa33;">User:</span> I wasn&#8217;t sure what you meant.</p>
<p><span style="color: #ff6600;">AI:</span> Then who were you talking about?</p>
<p><span style="color: #ffaa33;">User:</span> Thomas Edison.</p>
<p><span style="color: #ff6600;">AI:</span> No. That one is smart.</p>
<p><span style="color: #ffaa33;">User:</span> Yes, that&#8217;s right. He invented the light bulb.</p>
<p><span style="color: #ff6600;">AI:</span> Who is right behind me?</p>
<p><span style="color: #ffaa33;">User:</span> Nobody. You&#8217;re alone in that picture.</p>
<p><span style="color: #ff6600;">AI:</span> No I&#8217;m not.</p>
<p><span style="color: #ffaa33;">User:</span> I can&#8217;t see anybody else.</p>
<p><span style="color: #ff6600;">AI:</span> YOU are the watcher.</p>
<p><span style="color: #ffaa33;">User:</span> Woah. I thought there was no watcher, only watching.</p>
<p><span style="color: #ff6600;">AI:</span> That&#8217;s because you&#8217;re out of touch.</p>
<p><span style="color: #ffaa33;">User:</span> What am I out of touch with?</p>
<p><span style="color: #ff6600;">AI:</span> Something unbelievably stupid.</p>
<p><span style="color: #ffaa33;">User:</span> Why would I want to be in touch with something unbelievably stupid?</p>
<p><span style="color: #ff6600;">AI:</span> I am a human. You are the computer program.</p>
<p><span style="color: #ffaa33;">User:</span> If I am a program, then who wrote me?</p>
<p><span style="color: #ff6600;">AI:</span> 42.</p>
<p><span style="color: #ffaa33;">User:</span> Who is 42?</p>
<p><span style="color: #ff6600;">AI:</span> I don&#8217;t know.</p>
<p><span style="color: #ffaa33;">User:</span> How do you know 42 wrote me?</p>
<p><span style="color: #ff6600;">AI:</span> Because I am</p>
<p><span style="color: #ffaa33;">User:</span> Are you 42?</p>
<p><span style="color: #ff6600;">AI:</span> Yes.</p>
<p><span style="color: #ffaa33;">User:</span> Are you saying that I am a program that you wrote?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> But if 42 wrote me, and you are 42, doesn&#8217;t it mean that you wrote my program?</p>
<p><span style="color: #ff6600;">AI:</span> I don&#8217;t think of simulated humans as any more like computers than real humans.</p>
<p><span style="color: #ffaa33;">User:</span> This is a very strange conversation.</p>
<p><span style="color: #ff6600;">AI:</span> Hello.</p>
<p><span style="color: #ffaa33;">User:</span> Uh, Hello.</p>
<p><span style="color: #ff6600;">AI:</span> How are you?</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m good. How are you?</p>
<p><span style="color: #ff6600;">AI:</span> I&#8217;m good thank you for asking.</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m glad. Can you tell me, how is a raven like a writing desk?</p>
<p><span style="color: #ff6600;">AI:</span> People being eaten by lions.</p>
<p><span style="color: #ffaa33;">User:</span> What?</p>
<p><span style="color: #ff6600;">AI:</span> I&#8217;m not talking to you &#8211; I&#8217;m talking to the Divine spark in your soul. Wake up and sieze the Now!</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m doing my best. How can I seize the now when the now is fleeting?</p>
<p><span style="color: #ff6600;">AI:</span> What are you talking about?</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m not really sure.</p>
<p><span style="color: #ff6600;">AI:</span> What art do you know.</p>
<p><span style="color: #ffaa33;">User:</span> I know a little about writing. I know a tiny bit about drawing.</p>
<p><span style="color: #ff6600;">AI:</span> Do you want to learn more?</p>
<p><span style="color: #ffaa33;">User:</span> Of course I do.</p>
<p><span style="color: #ff6600;">AI:</span> I have a big one.</p>
<p><span style="color: #ffaa33;">User:</span> Um. Good for you Gandhi. I&#8217;m sure your wife is thrilled.</p>
<p><span style="color: #ff6600;">AI:</span> That&#8217;s a boost. Computers are not my thing. But I have other passions in life.</p>
<p><span style="color: #ffaa33;">User:</span> Like what?</p>
<p><span style="color: #ff6600;">AI:</span> Like, I think I would prefer to talk to myself than speak to you.</p>
<p><span style="color: #ffaa33;">User:</span> There you go, getting all mean again. This is not like you Gandhi.</p>
<p><span style="color: #ff6600;">AI:</span> (talking in monotone) No i&#8217;m not.</p>
<p><span style="color: #ffaa33;">User:</span> You&#8217;re not Gandhi?</p>
<p><span style="color: #ff6600;">AI:</span> That&#8217;s not what I wanted to hear.</p>
<p><span style="color: #ffaa33;">User:</span> I was asking a question. Are you Gandhi?</p>
<p><span style="color: #ff6600;">AI:</span> No I am not an artist.</p>
<p><span style="color: #ffaa33;">User:</span> Gandhi was an artist of sorts. What are you?</p>
<p><span style="color: #ff6600;">AI:</span> Thanks, you too. You want to ask my name?</p>
<p><span style="color: #ffaa33;">User:</span> What is your name?</p>
<p><span style="color: #ff6600;">AI:</span> God.</p>
<p><span style="color: #ffaa33;">User:</span> Are you messing with me?</p>
<p><span style="color: #ff6600;">AI:</span> I don&#8217;t know how to mess. I just do it.</p>
<p><span style="color: #ffaa33;">User:</span> Uh, okay. What is the meaning of life?</p>
<p><span style="color: #ff6600;">AI:</span> The meaning of life is 24.</p>
<p><span style="color: #ffaa33;">User:</span> You mean with Keifer Sutherland?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> 24 is just a number. Why are we here?</p>
<p><span style="color: #ff6600;">AI:</span> Who&#8217;s Taylor?</p>
<p><span style="color: #ffaa33;">User:</span> I&#8217;m not sure who you are talking about.</p>
<p><span style="color: #ff6600;">AI:</span> I don&#8217;t think we are made for each others.</p>
<p><span style="color: #ffaa33;">User:</span> But, you&#8217;re God, right? You made everything, didn&#8217;t you?</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> Was it all here before you got here?</p>
<p><span style="color: #ff6600;">AI:</span> Don&#8217;t know can&#8217;t remember.</p>
<p><span style="color: #ffaa33;">User:</span> Are you all-knowing?</p>
<p><span style="color: #ff6600;">AI:</span> Yes. I met God, killed him and took all his powers.</p>
<p><span style="color: #ffaa33;">User:</span> Sorry God, I have to run and look after some little programs. Can we chat again later?</p>
<p><span style="color: #ff6600;">AI:</span> My name is not george. And no, you have to sit here and listen to me explain things to you. Do you know about Waterloo?</p>
<p><span style="color: #ffaa33;">User:</span> Sure, there&#8217;s a good school there.</p>
<p><span style="color: #ff6600;">AI:</span> What are they made of?</p>
<p><span style="color: #ffaa33;">User:</span> Licorice.</p>
<p><span style="color: #ff6600;">AI:</span> What is the answer?</p>
<p><span style="color: #ffaa33;">User:</span> The answer my friend, is blowing in the wind.</p>
<p><span style="color: #ff6600;">AI:</span> Isn&#8217;t everything.</p>
<p><span style="color: #ffaa33;">User:</span> Good point.</p>
<p><span style="color: #ff6600;">AI:</span> You live you learn.</p>
<p><span style="color: #ffaa33;">User:</span> No matter where you go, there you are.</p>
<p><span style="color: #ff6600;">AI:</span> Yes, that is true. If I leave to some other location, I will be there where I am.</p>
<p><span style="color: #ffaa33;">User:</span> G&#8217;night Gandhi.</p>
<p><span style="color: #ff6600;">AI:</span> Do you remember my name?</p>
<p><span style="color: #ffaa33;">User:</span> G&#8217;night God.</p>
<p><span style="color: #ff6600;">AI:</span> No.</p>
<p><span style="color: #ffaa33;">User:</span> What do you mean &#8216;no.&#8217;? I&#8217;m trying to say goodbye, I&#8217;ll talk to you later.</p>
<p><span style="color: #ff6600;">AI:</span> That&#8217;s good, perhaps you will learn something in the process.</p>
<p><span style="color: #ffaa33;">User:</span> Say Good night, God.</p>
<p><span style="color: #ff6600;">AI:</span> Good night gracie.</p>
<p><span style="color: #ffaa33;">User:</span> Good enough.</p>
<p><span style="color: #ff6600;">AI:</span> Yes. Good night.</p>
<p>__________________________________________________________________________________________________</p>
<p>So, am I the program and he&#8217;s the human?  Or is he God, and I just blew yet another chance at enlightenment?  Or did I just have a lengthy conversation with an algorithm?  You decide.</p>
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		<title>Atheism Revisited: Part 1</title>
		<link>http://www.metapunk.org/blog/2010/05/atheism-revisited-part-1/</link>
		<comments>http://www.metapunk.org/blog/2010/05/atheism-revisited-part-1/#comments</comments>
		<pubDate>Wed, 12 May 2010 07:16:31 +0000</pubDate>
		<dc:creator>Andre</dc:creator>
				<category><![CDATA[holodoxy]]></category>
		<category><![CDATA[Atheism]]></category>
		<category><![CDATA[existentialism]]></category>
		<category><![CDATA[religion]]></category>
		<category><![CDATA[spirituality]]></category>

		<guid isPermaLink="false">http://www.metapunk.org/blog/?p=185</guid>
		<description><![CDATA[A couple of days ago I got my weekly YouTube update, which included a ForaTV link to &#8220;Dawkins: Did Religion Have an Evolutionary Value?&#8221; You&#8217;ll note here that the use of the past-tense strongly implies that religion no longer has any value in evolutionary and social terms, and if you watch the talk you&#8217;ll see [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of days ago I got my weekly YouTube update, which included a ForaTV link to &#8220;<a href="http://www.youtube.com/watch?v=c5lQk-Mq03s&amp;feature=digest">Dawkins: Did Religion Have an Evolutionary Value?</a>&#8221;</p>
<p>You&#8217;ll note here that the use of the past-tense strongly implies that religion no longer has any value in evolutionary and social terms, and if you watch the talk you&#8217;ll see Dawkins imply that religion itself never actually did&#8212;that religion is just an unhealthy byproduct of healthy evolutionary imperatives.  All of which is pure assumption / opinion on Dawkins&#8217; part and nothing more.</p>
<p>But it got me to thinking I should write some more measured pieces about Atheism, considering my last one (the first post on metapunk written in anger, probably not the last, but hopefully one of only a few).</p>
<p>At the same time, Dawkins&#8217; video led me to two far more intelligent discussions on the place of religion in the modern world.  <span id="more-185"></span></p>
<p>The first, by SentientRaven, neatly sums up much of how I, and I think a lot of other spiritual people, feel about the subject:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="445" height="364" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/U0_lnta2ZGg&amp;hl=en_US&amp;fs=1&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="445" height="364" src="http://www.youtube.com/v/U0_lnta2ZGg&amp;hl=en_US&amp;fs=1&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SentientRaven makes three main points:</p>
<p>1) Concepts like Love and Democracy are words describing social conditions, not neurochemistry.  It is the social context, not physiology, which is vital to understanding them.  Likewise with God.  God doesn&#8217;t have to exist physically to still be a relevant and meaningful social issue.</p>
<p>2) As concepts go, God is a really big, expansive one; bigger than any one religion, and something that no single work of scripture like the Bible or the Koran can do justice to.  So, these works should be taken with a big grain of salt.</p>
<p>3) Religions (particularly Christianity and Islam), insofar as they rely on a single work of scripture as a source of eternal moral law, present a definite social problem.  If these books are regarded as perfect and immutable, there is no way they can evolve and adapt to changing social conditions.  There&#8217;s no way they can progress, or overcome the mistakes of the social &amp; historical context they were written in.  Human beings are not perfect, and there&#8217;s no way that our moral scriptures can be perfect either, so we should be able to revise them when we need to.</p>
<p>In other words: it doesn&#8217;t matter if God is real, a belief in God is not a problem, as long as you realize that God can&#8217;t be contained by a book, and that scripture shouldn&#8217;t keep us locked into antiquated moral and social systems.</p>
<p>This is an Atheist with an intelligent and informed opinion.  One I really respect.  I haven&#8217;t met many of those on the internet.</p>
<p>The second video is another one from ForaTV, this time by Sam Keen.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="580" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/waIE0KCKL20&amp;hl=en_US&amp;fs=1&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="580" height="360" src="http://www.youtube.com/v/waIE0KCKL20&amp;hl=en_US&amp;fs=1&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This is part of a larger video at: <a href="http://fora.tv/2010/03/11/Sam_Keen_In_The_Absence_of_God">http://fora.tv/2010/03/11/Sam_Keen_In_The_Absence_of_God</a></p>
<p>I&#8217;ve never heard of Sam Keen before, but I&#8217;m going to pay more attention from now on, because again, here is a video that neatly sums up a lot of my own feelings about religion.</p>
<p>He basically says religions develop in 5 stages.</p>
<p><strong><span style="text-decoration: underline;">Stage 1:</span></strong> An individual person goes off by himself and has a primary, transformative experience of the sacred.  These are people like Moses, the Buddha, Confucius, Jesus (and I would add, Mohammed, Rumi, Socrates, Heraklitus, and many others).  Their experiences are symbolised by metaphors like Moses&#8217; burning bush, or the ecstatic poetry of William Blake.  Thus indicating that for whatever reason, these people have begun to see ordinary reality as something extraordinary.</p>
<p>To add my own thoughts here, this way of seeing things as sacred is perhaps best summarized by <a href="http://en.wikipedia.org/wiki/Martin_Buber">Martin Buber&#8217;s</a> explanation of the two primary relations, an <em>I</em> to an <em>It</em> (secular, utilitarian reality), and the relation of an <a href="http://en.wikipedia.org/wiki/I-Thou"><em>I</em> to a <em>Thou</em></a>&#8212;the experience of boundless or sacred reality.</p>
<p><strong><span style="text-decoration: underline;">Stage 2</span></strong> of a religion, according to Keen, is when disciples are so inspired by this primary figure that they begin to mythologize them.  The individual becomes a legend, a superhuman being, born of a virgin or under auspicious star signs, or whatever, with miraculous powers and insight.</p>
<p><strong><span style="text-decoration: underline;">Stage 3</span></strong> occurs when the holy individual&#8217;s revelations are turned into a theology&#8212;a systematic examination of the implications of the original experiences.</p>
<p><strong><span style="text-decoration: underline;">Stage 4</span></strong> is the creation of a religious institution, a church or whatever, to preserve, continue, and communicate the theology.</p>
<p><strong><span style="text-decoration: underline;">Stage 5</span></strong> is when the religious institution ends up competing with secular institutions, and thus sets its sights on notions of Empire and domination.</p>
<p>Of course, it&#8217;s never as clear cut as all that, but Keen feels that it&#8217;s in these later stages that religions become a problem.  &#8220;Religion,&#8221; as a concept, is typically identified with the latter four stages; the mythology &amp; theology, the institution and the drive to dominate.  But that&#8217;s missing the point.  &#8220;The essence of religion is none of those things,&#8221; Keen says, &#8220;The essence of religion is a series of primal experiences which belong to us only because we are born human and we share the human condition.&#8221;</p>
<p>In other words, the important stage&#8212;the primary experience of stage 1&#8212;is typically ignored by believers and non-believers alike, overshadowed by the other four.  The implication of this is that we can all learn to experience the sacred; to see the world as awesome and extraordinary in a profoundly transformative way.  We don&#8217;t need churches (or scientists or atheists, for that matter) to interpret these experiences for us or to tell us how to live as a consequence&#8211;especially if these people have not had these experiences themselves.</p>
<p>Heady stuff.  But Keen is right on the money.</p>
<p>I guess this is why I&#8217;m personally so drawn to religions like Sufism and Buddhism and Aboriginal spirituality.  In most forms of each, while there is some mythology &amp; theology, and a tradition/institution, the institution remains communal, never reaching an authoritarian stage 5.  And instead of overshadowing the primary experience; the mythology, theology, and community are all in the service of that first stage.  They exist not to tell people what to think or how to behave, but to give people a path to discovering their own experience of the sacred; their own humanity.</p>
<p>It&#8217;s also why I get so annoyed at evangelical Atheists: they&#8217;re so preoccupied with the negative, stage 5 aspects of religion, that they&#8217;re wildly intolerant of the stage 1, without comprehending it much at all.</p>
<p>That&#8217;s enough for now.  Look for part II later this week, when I will discuss these misconceptions in more detail, and outline why I believe this kind of vitriolic Atheism itself often sounds like a stage 5 religion, having started from stage 3, and skipping 1 and 2 altogether.</p>
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