games
Overview: A game by any other name…
by Andre on Apr.23, 2009, under games
In my last post, I referred to problems I’m having adding martial arts into the roleplaying game I’m designing, without providing any detail about the game itself. Not very effective writing, really, so I shall rectify this mistake presently. For the moment, we’ll call the game The Martian Cycle…
Mixed Martial Arts
by Andre on Apr.20, 2009, under games
So, I’m in the midst of a rewrite of the game’s two major systems–character creation and combat. Originally I had planned to keep things really simple, “rules light.” But the current version is shaping up to be more of a simulationist game, so I figure why not include detailed rules for martial arts, since they’re a big part of the setting? (continue reading…)
So you like to play games?
by Andre on Apr.17, 2009, under games
I was reading through a binder of game design notes today, and someone asked me whether what I was reading was for business or pleasure. I told her it was a little bit of both—a hobby that I’m trying to turn into a profession.
I’ve been into games most of my life. I got started into table-top roleplaying in high school, with a system* which I soon realized was too idiosyncratic for my liking. So, I started building my own system and annoying my friends with constant revisions and “tests of the combat system” involving endless gun battles in darkened warehouses.