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Overview: A game by any other name…

by on Apr.23, 2009, under games

In my last post, I referred to problems I’m having adding martial arts into the roleplaying game I’m designing, without providing any detail about the game itself. Not very effective writing, really, so I shall rectify this mistake presently.  For the moment, we’ll call the game The Martian Cycle

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Mixed Martial Arts

by on Apr.20, 2009, under games

So, I’m in the midst of a rewrite of the game’s two major systems–character creation and combat.  Originally I had planned to keep things really simple, “rules light.”  But the current version is shaping up to be more of a simulationist game,  so I figure why not include detailed rules for martial arts, since they’re a big part of the setting? (continue reading…)

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So you like to play games?

by on Apr.17, 2009, under games

I was reading through a binder of game design notes today, and someone asked me whether what I was reading was for business or pleasure.   I told her it was a little bit of both—a hobby that I’m trying to turn into a profession.

I’ve been into games most of my life.  I got started into table-top roleplaying in high school, with a system* which I soon realized was too idiosyncratic for my liking.  So, I started building my own system and annoying my friends with constant revisions and “tests of the combat system” involving endless gun battles in darkened warehouses.

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