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Archive for November, 2011

Holiday Wish Lists

by on Nov.26, 2011, under news

Sometimes around Christmas, I send my family a wish list of practical things I need, so we can both be sure I’ll make good use of whatever they get me.  Some may find that a bit crass, but I figure: I already have a lot of stuff I don’t use.  I have a strong impulse toward minimalism, and a heavy dislike of pointless materialism.  So, while there’s no dissuading my family from getting me something (I’ve tried), at least I can let them know what I can use and everybody will be happy. Here’s the list I sent them, for the lulz:

Things I can use:

Realistic Gift Ideas:

  • 1 pair of decent running shoes
  • 1 pair of durable work boots
  • Simple, sturdy wooden chair (office chairs are not cat-proof, and rolling chairs won’t stay still).
  • 2 pairs of inexpensive pants
  • Set of queen sized bed sheets
  • Amazon gift card
  • One 14 & 1/2 inch by 18 & 7/8ths plank of 3/4 inch chipboard, and a can of matte black spraypaint
  • Kitchen sink (okay, just kidding. This is just here so you can’t say this list has “everything but the…” … Actually, now that you mention it, we could use a new aerator nozzle head for the kitchen sink. I keep meaning to pick one up from Home Hardware, but keep forgetting. We almost got one at Canadian Tire, but they’re obscenely expensive there—ten freakin’ bucks!  I remember seeing one at a Home Hardware five towns over for 79 cents!  I should have got one there but I wasn’t thinking.)
  • Fall / spring jacket, bomber style (used / thrift store is ideal and inexpensive, as long as it’s in good shape).

Full on Pie-in-the-Sky** Wishes:

  • Class in basic C or Visual C programming
  • iPad 2 & some reader apps (mobi, epub, pdf, cbr) for it.
  • Self-discipline
  • Good Government and Gainful Employment
  • A genuine Hattori Hanzō katana. Or a Masamune. Or a Lightsaber. And probably Kendo lessons.
  • Winning Lotto Ticket
  • True Love (Wub, Tawoo Wub may also be acceptable)
  • World Peace (But please, no whirled peas)
  • A wish granting genie and unlimited wishes?

**I was tempted to add “flying pie” to my list of pie-in-the-sky wishes; but I realized I’d probably get that wish—and that the pie would be flying toward my face.

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Playing the Game of Life

by on Nov.24, 2011, under games, holodoxy

Forgive me gamers, for I have sinned. It has been years since my last post about roleplaying games. You see, I’ve been preoccupied with this whole religion thing. Now I’m going to write a post that combines both ideas.  But before I make my point, I want you to consider a couple of quotes, from two of my favourite game texts. The first is from Violence: The Roleplaying Game of Egregious and Repulsive Bloodshed; by “Designer X” (Greg Costikyan). On page 22, he says:

Orcs

Now—before you put this away, either “hurr hurr”ing like an asshole, or feeling vaguely disturbed, I want to ask you a question. That orc—you know, the orc in that room in the dungeon, you open the door, there’s an orc there. He looks up, a bunch of heavily armed human motherfuckers are charging into the room waving weapons.

What’s he supposed to do? Smile broadly and say “Hey, mi casa es su casa, amigos!”? No, he whimpers with fear, pulls out his pigsticker, and prepares to meet his doom. I wanna know about his childhood. Are you telling me he doesn’t have friends who are going to miss him? That he didn’t have hopes and fears and aspirations of his own? That you aren’t a bunch of fucking degraded monsters for wasting him without a second thought? You’re playing a fucking role, okay, you’re supposed to act like a real character in this world. And yet you saunter around, killing intelligent creatures like they’re just another widget, a bunch of pixels to blow away, a mechanism for obtaining experience points and treasure. That isn’t roleplaying. Not as I understand it.

Here’s what I want to do. I want to go into a Quake® deathmatch. And I want to strip down to a loincloth, sit down on the floor with a begging bowl, and call after the lunatics with the plasma guns as they flee past me, saying, “It is all samsara, it is all illusion, my friend”—for truly it is, pixels on a screen.  ”Reject the fleeting temptations here, what profiteth you another kill? There is another path.” And I want him to turn, think twice—and then I will smile benevolently as he tosses a rocket my way, blows me to my reincarnation as my peaceful self—and he runs on, and kills and kills again, quad damage, armor, another clip, heal and heal and blammo to the floor—until finally he turns, lays down his gun, and sits by me, asking me to teach. And then one by one, the players shall gather by me, sitting, assuming the lotus position, touching the ground in the earth-witness gesture, letting their thoughts still, contemplating that strange Quake sky as it streams overhead, peaceful, in unity, transforming this one, small, cyberrealm of unending war and mayhem into harmony.

Sigh.

Right.

I wanna be a shooter bhoddisatva, baby.

Man, I am so full of shit.

And then there’s this, from Over the Edge (2nd Edition), by Jonathan Tweet with Robin D. Laws; page 167, under Alternative Hypothesis:

…Perhaps exposure to tulpas, especially psychic contact, would give a person a brief glimpse of the universe as it really is: an infinite number of immortal spirits donning temporary identities in various “worlds” as they play out their intricate, never-ending games with no true concern other than shared amusement. What would one do with this knowledge?

I’ve been thinking about these quotes for a long time. It started when I had a conversation with a good friend of mine almost three years ago. We spoke about the near-death experience she had on an operating table, after being hit by a truck.

I wrote this in my journal, in February of 2009, a couple of days after the meeting:

…and [she] told me something that I guess she told me before but I didn’t properly understand. She said that death is like taking the blinders off—that when we’re not here, living our limited and individual lives, we are infinite beings, capable of infinite understanding. Of course, in a universe where everybody knows everything, beings get bored, so they invented this amusement park / school called life, where we can limit ourselves and experience everything like it’s new again.

Which ultimately means that nothing can truly hurt you. Nothing is permanent—not even death. The only heavens or hells we need to worry about in life are those of our own making. There’s no such thing as eternal punishment or damnation and ultimately there is nothing to fear, or hate, either in life or in death.

This is a very comforting thought—a great sense of peace comes with it. Life is what you make it, and there’s no need to worry. Everything will be okay.  That’s not to say that bad things don’t happen to good people, for reasons beyond their control. Of course they do. Tragedy happens. Evil happens too. But when these things occur, we have a choice in how we receive them. With a little perspective, it’s easier to not take them quite so personally, and thus deal with them more effectively.

Then, in the fall of 2010, I saw the first episode (“Is There a Creator?”) of Through The Wormhole, with Morgan Freeman. That’s where I first learned that the Simulation Argument is a somewhat respectable thought experiment in modern philosophy, and not “merely” an ancient philosophical idea (not to mention a seed for interesting fiction, like The Matrix, or Dark City).

If you’re not familiar, the Simulation Argument goes something like this: if it’s physically possible to make a near-perfect virtual reality, then chances are (given the age and size of the universe) that some technologically advanced alien culture has already done it. And if that’s the case, then they’re probably running multiple simulations—a multitude, even—including what might be called “ancestor simulations,” to study biological and social evolution, among other things. And if there is a multitude of simulations of the universe running, each of them filled with self-aware virtual beings; then statistically speaking, you and I and everybody we know are probably simulated people living in an artificial reality.

Now, it’s not like these ideas are revolutionary. Pretty much everybody at some point in their lives has heard or thought of the possibility that reality as we know it is an illusion of some kind, or that there might be some greater reality encompassing this one. It’s an ancient idea for a reason. But it really got me thinking.

The simulation argument suggests we may be living in a simulation. And given the state of present-day video games, it’s certainly easy enough to imagine a post-human society with super-advanced video games populated both by living players and simulated intelligences. It’s funny, really, because a lot of people of the transhumanist / singulatarian persuasion wouldn’t bat an eye at such a possibility; and yet will quickly balk at religious notions of a life beyond the one we commonly experience—whether those ideas are coming from a traditional or more New Agey source.

Maybe the Simulation Argument, and religious metaphysics, are just different ways of expressing the same idea—that ultimately, we’re really far more than we believe we are. Maybe in actuality, we’re all part of some vast collective intelligence—whether that’s an omniscient post-singularity hive-mind, or God itself—and maybe the difference doesn’t matter. And maybe, we just individuate ourselves from that totality of being to take on temporary, limited forms in simulated worlds, playing out parts for the education and amusement of ourselves and others.

Jordan Peterson also talks about this in his talk on Virtue as a Necessity. He begins by noting (at 3:47) that Life is Suffering. Life is Suffering because throughout our lives, our goals are thwarted by the arbitrary limitations placed upon us by nature and time. These are limitations like whether or not we’re smart, or good looking, or pre-disposed to certain diseases, and like the fact that one day we’ll die. All of these things are (Transhumanist optimism notwithstanding) beyond our control, and so they limit us. He says (around 6:20) that they are:

“…conditions of existence. Human being is predicated on a kind of fundamental limitation, in that we are what we are, and we’re not other things. And so that means, inevitably, that the awareness of human being comes along with suffering. Life poses the question: How to conduct yourself in the face of suffering. Not only yours, but everyone else’s. And it’s an inescapable question, except that maybe you’re fortunate, and you’ll have periods of time where something absolutely horrible isn’t happening to you…

…And to know this frees you from the false illusion that life can be conducted without suffering. Suffering is an integral part of being. Now, why is that? Well, who knows? It’s a metaphysical question. But I have some ideas about that that have helped me, and they’re things that I’ve read.

I read, for example, an old Jewish commentary about the reason for creation. It’s like a Zen Koan this idea. You take a being with the classical attributes of God: omnipotence, omnipresence, and omniscience; a totality. And the question is, what does a being with those attributes lack? And the answer is “limitation.” And then you think, well, what’s so important about limitation? Well, if you can be anything, or do anything, at any time whatsoever; there’s no being, because everything is one thing. There’s no differentiation between things. So something that’s absolute and total has no being—it has to be parcelled out into limited being.

And you know this because you all play games. You play video games, you play games with other people. You may play games you don’t even know you’re playing. And when you play those games you put limits on yourself. You play by a set of rules. And the reason you do that is when you limit yourself—arbitrarily, in some ways—whole new worlds of possibility emerge. And so there’s a powerful metaphysical idea that being is not possible without limitation…”

Maybe we’re all role-players, at heart.

Peterson concludes this part of his talk by noting: “So you say, what’s the price you pay for being? The price you pay for being is limitation. And the price you pay for limitation is suffering. So the price you pay for being is suffering.”

Why do we let ourselves suffer if we’re just playing an elaborate game?  Why would any all-knowing entity voluntarily experience pain and loss and uncertainty?  Maybe just so that we take the simulation seriously.

Maybe we’re all role-players, suffering for our art. Maybe we’re just playing characters driven by our passions—suffering the slings and arrows of outrageous fortune to educate ourselves, or the universe itself, in all the wonders of a life well worn. Just so we can feel, and be moved.

Maybe Shakespeare was right: The Play’s The Thing.

All the world’s a stage,
And all the men and women merely players;
They have their exits and their entrances,
And one man in his time plays many parts,
His acts being seven ages.

As You Like It, by William Shakespeare; Act 2, scene 7, 139–143

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